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Skills:Missile Launcher Operation

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Revision as of 10:55, 30 July 2010 by Uryence (talk | contribs) (Overview)
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Overview

These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.

Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles.


Bomb Deployment

Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
 Attributes:
 Multiplier: 4x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Bombardment IV
 Notes: This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots.



Citadel Cruise Missiles

Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
 Attributes:
 Multiplier: Citadel Cruise Missiles
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation V, Cruise Missiles V
 Notes: For capital-ship-sized long-range missile launchers.



Citadel Torpedoes

Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
 Attributes:
 Multiplier: Citadel Torpedoes
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation IV, Torpedoes V
 Notes:



Cruise Missile Specialization

Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I, Cruise Missiles V
 Notes:



Cruise Missiles

Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
 Attributes:
 Multiplier: 5x
 Price: 750k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation V, Heavy Missiles III
 Notes:



Defender Missiles

Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
 Attributes:
 Multiplier: 2x
 Price: 45k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation II
 Notes: Defender missiles are not, in practice, very useful.



FoF Missiles

Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
 Attributes:
 Multiplier: FoF Missiles
 Price: <span style="cursor: help;" title="The skillbook for this skill costs FoF Missiles ISK">FoF Missiles ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation II
 Notes: FoF missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.



Guided Missile Precision

Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation V
 Notes: Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.



Heavy Assault Missile Specialization

Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Heavy Assault Missiles V
 Notes:



Heavy Assault Missiles

Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation III, Standard Missiles III
 Notes:



Heavy Missile Specialization

Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Heavy Missiles V
 Notes:



Heavy Missiles

Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation III, Standard Missiles III
 Notes:



Missile Bombardment

Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation I
 Notes: A flight time bonus is effectively a range bonus.



Missile Launcher Operation

Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 Notes: The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.



Missile Projection

Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
 Attributes:
 Multiplier: 4x
 Price: 250k ISK
 Alpha max level: II
 Prerequisites: Missile Launcher Operation III
 Notes: A bonus to velocity is a bonus to missile range.



Rapid Launch

Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
 Attributes:
 Multiplier: 2x
 Price: 60k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation II
 Notes: DPS boost. Essential support skill.



Rocket Specialization

Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
 Attributes:
 Multiplier: 3x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation I, Rockets V
 Notes:



Rockets

Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: Missile Launcher Operation I
 Notes:



Standard Missile Specialization

Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
 Attributes:
 Multiplier: Standard Missile Specialization
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Standard Missile Specialization ISK">Standard Missile Specialization ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation I, Standard Missiles V
 Notes:



Standard Missiles

Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
 Attributes:
 Multiplier: Standard Missiles
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Standard Missiles ISK">Standard Missiles ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Missile Launcher Operation II
 Notes:



Target Navigation Prediction

Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
 Attributes:
 Multiplier: 2x
 Price: 90k ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation II
 Notes: Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.



Torpedo Specialization

Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Missile Launcher Operation I, Torpedoes V
 Notes:



Torpedoes

Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
 Attributes:
 Multiplier: 4x
 Price: 500k ISK
 Alpha max level: IV
 Prerequisites: Missile Launcher Operation IV, Heavy Missiles III
 Notes:



Warhead Upgrades

Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
 Attributes:
 Multiplier: 5x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: Missile Launcher Operation IV
 Notes: DPS boost. Essential support skill.