Reclamation (Amarr)
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Revision as of 19:51, 4 November 2017 by Qwer Stoneghost (talk | contribs)
name=Reclamation, Level 5 Template:Survival copy
Type | Encounter |
Faction | Amarr |
Best damage to deal | Th EM |
Damage to resist | Th EM |
Warp disruption | All Frigates |
EWAR | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Direct warp into Deadspace. No Gate
Initial Group on Warp In
) }}
Timed Spawns - appear over time, one at a time, in this order
Neutralizer Spawns - Just shooting each Neutralizer will cause spawns
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Tower Sentry Amarr IIIs | ||||
4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut |
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete
WD | EWAR | L
| ||
---|---|---|---|---|
4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut |