Gone Berserk (Level 4)
Single Pocket
Space type: Normal (MWD works)
Auto aggro from Initial Group and spawns.
May [Fleet] warp to preferred distance.
The initial formation is composed of three groups with a Cruiser and a Battleship in each.
- Each Cruiser killed will trigger a spawn wave.
- Each wave is composed of four spawns for a total of 12 spawns.
Reminder: set your drones to passive to avoid triggering a swarm.
Spawn composition and distance may vary with each wave.
Initial Formation (70- 90km, 3 groups)
Single Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser EoM Crusader | ||||
3 x Battleship EoM Hydra |
Reinforcement Spawn Wave (x3)
1st Spawn (40- 60km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser EoM Death Knight |
2nd Spawn (20- 30km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate EoM Saboteur | ||||
1 x Battleship EoM Hydra |
3rd Spawn (30- 40km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship EoM Hydra | ||||
1 x Battleship EoM Ogre |
4th Spawn (45- 66km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship EoM Death Lord |
Tip
To manage aggro, work on a single wave, then kill the next Crusader.
Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
The mission is flagged completed once you have killed the last EoM Death Lord.
Mining
44 Veldspar asteroids (33- 118km).
Loot and Bounty
Loot + Salvage: [~10.7 to 12.8 mil]
Bounty: ~10.7 mil