Guristas strike Part 5 to 10

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Guristas Strike, level 3
Level 3
Type Encounter
Faction Odamian
Best damage to deal EM/Therm
Damage to resist Kin/therm
Ship suggestion Drake


This is the Serpentis version. The part 1 to 4 can be found GuristasStrike3 here.

Guristas Strike - Incriminating Evidence (5 of 10)

Space Type: Deadspace with gates

Single Pocket

Group 1:
Instant aggro. Distance: 10km.
5x Frigates (Odamian Privateers) (Tristan)
3x Cruisers (Odamian Veterans) (Vexor)
1x Cruiser (Odamian Master) (Thorax) (Might drop a +3 implant)
Structures:
Sometimes the Storage Facility drops general cargo, the rest drops nothing. Fast cruisers, able to outrun a 400m/s Brutix.

Guristas Strike - The Flu Outbreak (6 of 10)

Level 3
Type Courier
Faction Odamian / Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin


22m� Cargo

Guristas Strike - The Secret Meeting (7 of 10)

Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kin/Therm
Damage to resist Kin/therm
Warp disruption Guardian Veteran
Ship suggestion Drake


Space Type: Deadspace with gates
No hostiles at initial gate.

Pocket 1

Distance: 90km
Instant aggro at 8-10km. 1 x Battleship (Odamian Envoy) (NPC Dominix) - do EM/Therm on him Optional Fight. May drop a +4 implant.

Pocket 2

No aggro. Group 1:
Distance: 35km
2x Battlecruisers (Corelatis Platoon Leader)
Group 2:
Distance: 40km
4x Frigates (Coreli Chief Infantry/Defender/Protector)
Group 3:
Distance: 50km
1x Battlecruiser (Corelatis Platoon Leader)
1x Cruiser (Corelum Chief Sentinel)
3x Interceptors (Guardian Veteran) (Web/scramble)
Group 4:
Distance: 50km
3x Cruisers (Corelum Chief Safeguard/Chief Guard)
Last group drops 35m� of prisoners in can Structures:
No loot from structures.

Guristas Strike - Defend the Civilian Convoy (8 of 10)

Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kin/therm
Damage to resist Kin/therm
Ship suggestion Drake


Space Type: Deadspace with gates
No hostiles at initial gate.

Single Pocket

No aggro. Group 1:
Distance: 30km
3x Cruisers (Corelum Chief Guard/Chief Safeguard)
Group 2:
Distance: 40km
4x Destroyer (Corelior Trooper/Soldier)
1x Battlecruiser (Corelatis Platoon Leader)
Group 3:
Distance: 60km
2x Battlecruisers (Corelatis Captain/Captain Sentry)
Blitz:
Kill group 3. Structures:
The Storage Facility can drop general goods.

Guristas Strike - Retrieve the Prisoners (9 of 10)

Level 3
Type Encounter
Faction Serpentis
Best damage to deal Kin/therm
Damage to resist Kin/therm
Ship suggestion Drake


Space Type: Deadspace with gates
No hostiles at initial gate.

Single Pocket

No aggro. Group 1:
Distance: 45km
1x Cruiser (Corelum Chief Sentinel)
4x Destroyers (Corelior Soldier/Trooper)
Group 2:
Distance: 45km
3x Cruisers (Corelum Chief Defender/Chief Protector)
Group 3:
Distance: 50km
2x Battlecruisers (Corelatis Wing Leader)
3x Destroyers (Coreli Defender/Protector)
Group 4:
Distance: 70km
1x Battlecruiser (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)
The Prisoners are dropped by the last NPC killed from group 4. Blitz:
Kill group 4. Structures:
No loot from structures.

Guristas Strike - Final Battle (10 of 10)

Level 3
Type Encounter
Best damage to deal Kin/therm
Damage to resist Kin/therm
Ship suggestion Drake


Space Type: Deadspace with gates
No hostiles at initial gate.

Pocket 1

Single Group:
Distance: 40km
Instant aggro. 4x Serpentis light missile batteries
3-5x Frigates (Coreli Safeguard/Guard)
1x Cruiser (Corelum Chief Patroller/Watchman)
Structures:
No loot from structures.

Pocket 2

Group 1:
Distance: 17km
Instant aggro. 5-6x Frigates (Coreli Defender/Protector)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
Group 2:
Distance: 50km
3x Cruisers (Corelum Chief Watchman/Chief Patroller)
Group 3:
Distance: 60km
4x Frigates (Coreli Protector/Defender)
2x Cruisers (Corelum Chief Infantry/Chief Sentinel)
Group 4:
Distance: 80km
5x Frigates (Coreli Protector/Defender)
1x Battlecruiser (Corelatis Platoon Leader)
Structures:
The Storage Facility and Habitation Modules can drop general goods.

Pocket 3

Group 1:
Distance: 1-10km
Instant aggro. 4x Destroyers (Corelior Trooper/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
Group 2:
Distance: 60km
4x Frigates (Guardian Veteran) Web/Possible Scramble
1x Battlecruiser (Corelatis Platoon Leader)
Group 3:
Distance: 100km
4x Battleships (Core High Admiral/Grand Admiral)
5x Battlecruisers (Corelatis Platoon Leader)
4x Destroyers (Corelior Trooper/Infantry)
Group 4:
Distance: 110km
3x Battleships (Core Lord Admiral)
4x Battlecruisers (Corelatis Captain Sentry/High Captain)
5x Destroyers (Corelior Infantry/Soldier)
Structures:
The Central Control Hub may drop a +3 implant. Other structures have no loot.