A Case of Kidnapping (Level 1)
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Revision as of 09:13, 20 March 2018 by Kordun naskingar (talk | contribs)
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
Pocket 1: 3x EoM Imps. Aggro at warp-in
Pocket 2:
- Spawn 1: 3x EoM Fiend
- Spawn 2: 2x EoM Fiend
- Spawn 3: 4x EoM Imp
- Spawn 4: 2x EoM Imp, 1x EoM Fiend
- Spawn 5: 4x EoM Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
Pocket 3: Aggro at warp in.
- Spawn 1: 3x EoM Fiend
- Spawn 2: 2x EoM Imp, 1x EoM Fiend
- Spawn 3: 1x EoM Incubus.
Number of Imps and Friends may vary
Pocket 4:
- Spawn 1: Aggro at warp-in, 6x Mercenary Rookies
- Spawn 2: 3x Mercenary Fighters
- Spawn 3: 1x Mercenary Elite Fighter
- Pocket 5: 1x EoM Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.