Caldari Beacons

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name=Caldari Beacons, Level 5 Template:Survival copy

Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption All Frigates
Ship suggestion Completed in (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus.
Extra Energy Neutralizer Sentries, NOS, ECM Jammers


Space type: Deadspace - Gated
Acceleration Gate into Deadspace.

Pocket 1

Ships at 50-90k away Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/CaldariBeacons5-1.jpg" title="Pocket 1 at warp-in" alt="Pocket 1 at warp-in"
2 x Frigates (Taibu State Tachi) orbits at 10k, Web/Scramble, 28% ECM Jammer 2 x Cruisers (Taibu State Shugo) orbits at 18k, 35% ECM Jammer 4 x Battlecruisers (State Shukuro Seki) orbits at 23k 7 x Battleships (State Shukuro Nagashin/Turushima*) orbits at 68k/23k, *NOS 2 x Caldari Energy Neutralizer Sentry III Ships detail:

Pocket 2

Ships at 30-75k away Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/CaldariBeacons5-2.jpg" title="Pocket 2 at warp-in" alt="Pocket 2 at warp-in"
3 x Frigates (Taibu State Wakizashi) orbits at 17k, Web/Scramble 5 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k 8 x Battleships (State Shukuro Nagashin) orbits at 68k 4 x Caldari Cruise Missile Batteries 2 x Caldari Energy Neutralizer Sentry IIIs Mission is flagged //Objective Complete// when all ships are destroyed, even without destroying the Subspace Beacons (and despite what the mission objective states). Spawn 1 (optional):
If you destroy the Subspace Beacon on the right 8 x Battleships (State Shukuro Shogun) orbits at 33k Spawn 2 (optional):
If you destroy the Subspace Beacon in the middle 6 x Battleships (State Shukuro Turusima) orbits at 23k Spawn 3 (optional):
If you destroy the Subspace Beacon on the left 6 x Battleships (State Shukuro Nagashin) orbits at 68k Tips:
- Nagashins deal a heavier than average amount of thermal damage for Caldari NPCs
- Pocket 1 ships deal 2,280 hp/s (Kin: 53%, Therm: 47%)

- Pocket 2 ships deal 2,480 hp/s (Kin: 48%, Therm: 52%)

- Use a Passive Tank, or plan a capacitor that receives an extra 80 units/sec
- Consider FoF missiles and setting drones to �Aggressive� for when you are unable to target because of Jammers