Reclamation (Amarr)

From EVE University Wiki
Revision as of 22:32, 17 April 2019 by Aberzhulan en Gravonere (talk | contribs) (fixed table rows, added notes for extra information, added scram and web, fixed image url)
Jump to: navigation, search
Level 5
Type Encounter
Faction Amarr Empire
Warp disruption Divine Imperial Imran (Web, Scram)
EWAR Amarr Energy Neutralizer Sentry IIIs (Neut), Divine Imperial Ambrose/Basil (Neut)
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters


Single Pocket

Warp in position.


Initial Group
WD EWAR L


Elite Frigate 10 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Scrambler Stasis Webifier
Destroyer 10 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16km
Cruiser 6 x Cruiser Divine Imperial Champion/Justicar Orbits at 14-32km
Battlecruiser 9 x Battlecruiser Imperial Templar Champion/Justicar Orbits at 10-22km
Battleship 7 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 1 x Sentry Tower Sentry Amarr III
Sentry 3 x Sentry Amarr Energy Neutralizer Sentry III Shooting triggers additional spawns, see below Energy Neutralizer


Timed Spawns
WD EWAR L
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in
Sentry 3 x Sentry Tower Sentry Amarr III
Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer


Neutralizer Spawns
WD EWAR L


Cruiser 4-6 x Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19k Energy Neutralizer

Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
  • Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
  • Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
  • Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.