Lights Out (Level 3)

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Revision as of 00:56, 30 April 2019 by Aberzhulan en Gravonere (talk | contribs) (Aberzhulan en gravonere moved page Lights Out (level 3) to Lights Out (Level 3))
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Level 3
Type Encounter
Objective Kill the Gallente Lieutenant
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR All cruisers (Sensor Dampening)
Ship suggestion Battlecruiser, Battleship


Blitz: Kill the Gallente Lieutenant, then warp-out.

Single Pocket

  • No rats on warp-in. Agent will tell you to attack the outpost, which will spawn a group.
  • Additional groups are time-based spawns, ranging from 30 seconds after previous to several minutes.
  • Group 5 will spawn after destruction of groups 1-4.


Group 1, 20km (auto-aggro)
WD EWAR L


Cruiser 1 x Cruiser Gallente Lieutenant


Group 2
WD EWAR L


Frigate 2 x Frigate Federation Praktor Belos/Harpago
Cruiser 1 x Cruiser Federation Praktor Hippeus Remote Sensor Dampener


Group 3
WD EWAR L


Frigate 2 x Frigate Federation Praktor Belos
Cruiser 1 x Cruiser Federation Praktor Hippeus Remote Sensor Dampener


Group 4
WD EWAR L


Frigate 2 x Frigate Federation Praktor Belos/Harpago
Cruiser 1 x Cruiser Federation Praktor Hippeus Remote Sensor Dampener


Group 5
WD EWAR L


Cruiser 7 x Cruiser Federation Hastatus/Nauclarius/Misthios Remote Sensor Dampener


Notes

  • Destroying the Starbase Control Tower is difficult, but results in the entire outpost exploding.