Angel Hideout

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Locating & Difficulty

This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows <frigates, not BCs, assuming it's limited to cruisers and below>, and I would highly reccomend cruisers as there's a reasonable potential to get killed in an AF. Work In Progress, DESPERATELY NEED MORE INFO.

On warp in, you arrive at an acceleration gate.

First pocket

You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a BC and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.

Second pocket

Danger, close. You literally land on 3 BCs and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a BC and light warp in. Approaching the Angel Drug Lab appears to trigger a spawn of 4 more light.

Need More Info

If you've run a few sites like Watch or Vigil before, you'll notice something's different about the discription I just gave. Most obviously, there's no commanders, no hidden triggers, no faction spawn, no escalation, basically nothing that makes this site interesting. I hold out hope that I'm missing a hidden trigger somewhere and that this site is not totally pointless as it appears. Please, if you run this site and find anything doesn't match up with this information let me know in-game, via the forum, in the discussion section for this wiki article or edit it directly into this article.