User:Pinkknife/StealthBomberSyllabus
Syllabus
- X-ing up in Alliance
- Leadership Skills
- Undocking
- Basic comms protocol
- Warping To a Location
- Jumping
- Gate Camps
- Warping to specific distance
- Watch List
- Dropping Fleet - how to get home if you do
This should be handled as a practical exercise, with the teacher explaining each step then the class performing it.
Teaching Guide
Preface
Cov ops ftw
Class Information
This chapter contains the standard information of this class pertaining to scheduling and class contents. The general information should be sufficient to create a proper class topic for scheduling on the Eve University forums. Additional information relevant to the teacher is listed under Notes for the teacher.
General information
Duration: Approximately 1 Hour Location: Aldrat is recommended
Class contents:
- Introduction
- Info on t
- Fleet Movement & Communication
- Command Channel
- Align
- Jump
- Hold Cloak
- Hold/jump on contact
- Break
- Make all haste
- Warping to (distance)
- Watch List
- Gate Camps
- Leadership Bonuses
Student Requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble and ensure you have Push-to-talk set.
- Access to the Class.E-UNI in-game chat channel
- Docked in a station of your choice
- Member of EVE University Corporation. Students outside corp should only be listening and asking questions, and should not be in the fleet.
- Intro to Nullsec/Nullsec 101 is highly recommended
Teaching Notes
Teacher Requirements
Required materials:
- Class channel on Mumble (not fleet chat)
- Class channel in-game (CLASS.E-UNI for in-corp teachers, LECTURE.E-UNI for out-of-corp teachers)
- Member of EVE University Corporation. Alternatively, teachers outside corp can use a proxy FC from inside uni as they may not fleet with the uni class.
Class Contents
Introduction
Intro to cov ops, why and what they are.
Intro to the Bomber
Go over idiosyncrasies and peculiar things about the ship. Go over nullsec, and the differences in it makes to bombers. Go over the bomb launcher. Go over the cov ops cloak and cloaking in general
Racial differences
Go over the racial differences in the ships Go over the differences in slot layouts
Getting in & Fitting it
Getting in
Go over the skills needed to set foot in the ship Go over the skills needed to not die go over the skills needed to own face
Racial differences
Go over the racial differences in the ships Go over the differences in slot layouts
Fitting it
Go over the standard uni bomber fit Go over the differences between the torp and bomb platforms Go over the optional mods, and the unrecommended mods. Go over the idea of pushing strengths over compensating for weaknesses
Purpose and Roll of the bomber
What purpose does the bomber have? how does it work on its own? how does it work in a fleet?
Tactics and Tips ==
re-emphasize the strengths and weaknesses of the ship Go over the different tactics used in null sec and low sec Go over the need for bookmarks Go over the need for situational awareness Go over how to check range in ship
Tactics while solo/small fleet
Go over how to X up Go over how to show up late, and survive Go over when and how to launch bombs/bomb runs
Tactics while gang/large fleet
Go over how to run a SB gang and what you need for it Go over how to coordinate a bomb run Go over when to show up during an engagement in progress
Tips
Go over the common rookie mistakes Go over the ships to watch out for and why Go over ideal targets for bombers
Conclusion
Go over progressions from bombers: recon ships, black ops, hot drops, massive death. Summarize up material covered already