Template:Work in Progress
Overview
The Minmatar COSMOS can be found in the Ani constellation and consists of 8 high-sec solar systems. The only entrance to the constellation is from Hek, the well known trade hub in the Metropolis region of the Minmatar empire. COSMOS constellations are meant to tell a good amount of lore about New Eden. The Minmatar COSMOS focuses on the aftermath of the Minmatar rebellion against the Amarr, the different Minmatar tribes as well as on the ancient and now disappered sleeper race.
Like in all the other COSMOS constellations throughout New Eden there are beacons in every solar system where you can find so-called COSMOS agents. All these beacons are landmarks in the systems that tell a story of its own. COMSOS agents belong to a NPC corporation in a faction, like the normal agents you find in stations, and offer series of one-time missions. The reward of the missions are often special blueprint copies, that can't be found anywhere else. Although ends every series with an important storyline mission, that will give a nice boost to faction standings. While some of these missions function like encounter or courier missions, most of the missions need a special item to finish. You have to search for these items in the various COMPLEXes and LANDMARKs in the constellation.
The COMPLEXes and LANDMARKs in the constellation come with different DED ratings, like other COMPLEXes throughout New Eden. This affects the difficulty in the COMPLEX as well as the ship allowance of the entrance gate. All COMPLEXes in the constellation are somewhat meant to support more than one pilot at once, resulting in low respawn rates and large pockets with a lot of NPCs. Some of the COMPLEXes, LANDMARKs and COMBAT SITEs are hidden and have to be scanned down with scan probes before they can be accessed. Furthermore, some of the COMPLEXes have special pockets with cans that need the hacking skill or the archaelogy skill to access them. While they are very few agents that demand items you can find in this cans, all the BPCs you can get as rewards from the agents need items out of this cans to build.
Why COSMOS missions?
There are several reasons to do COSMOS missions.
- Standing boosts: Every last mission an agent offers is an important storyline mission. It boosts standings with a faction, sometimes even from two factions at once. COSMOS missions are probably the fastest way to boost standings in the game. As all the COSMOS agents have the same mechanics as normal agents, you need to have the required standing with the faction or the corporation of the agent to get the mission offers in the first place.
- Storyline blueprint copys: Agents often give blueprint copys as reward that can't be found anywhere else. Items made from these blueprints are meta 6 items. While these modules often have weaker stats than tech 2 or even meta 4 modules, they have considerably lesser fitting requirements. The production of the modules is very costy. You need unseeded skillbooks like Sleeper Technology as prerequisity and special items only found in the COSMOS COMPLEXes to build them. Thus the items can be very expensive on the contract market but don't have much movement.
- Bountys/Loot/Salvage: As there is a lot to shoot at in the COSMOS complexes with low respawn rates, ratting/looting/salvaging can be lucrative. This also includes named NPCs that drop items needed for agent missions, keycards for warpgates and items found in hacking or archaelogy cans used for the production of storyline items. While most of these items only can be traded via contract and don't have much movement on the market, they can sell for a good amount of money. Salvaging and Looting should be done in a team, as you can't come back in a dedicated salvaging boat after clearing the NPCs in a pocket without running into respawns.
- Exploration/Lore: COSMOS missions are a refreshing alternative to normal missions. While they always give you a hint where to find the item to finish the mission, you have to search for it. Sometimes you even have to scan down the place where you find it, bring a keycard to access the place or need to hack or analyze a can to loot it. The missions also offer a good amount of lore about New Eden. Players interested in lore should take a look into COSMOS missions.
- Faction ship blueprints: There are agents in the constellation that offer Minmatar faction ship blueprints. You need a high Minmatar faction standing and you have to bring a lot of Angel pirate tags, but you can obtain 2 run blueprints for Republic Fleet Firetails, Stabber Fleet Issues and Tempest Fleet Issues for your efford. Unfortunately, the offers are one-time only.
Agents
Nakugard System
Glass Edge
Agent |
Level |
Corporation |
Faction |
Kraimir Mork |
1 |
The Leisure Group |
Minmatar Republic |
Mission |
Reward |
Trade (150 units of Oxygen) |
45000 Credits + 42000 Credits Bonus |
Encounter |
15000 Credits + 16000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Penda Rakken |
2 |
Republic Parliament |
Minmatar Republic |
Mission |
Reward |
Courier (1000 m3) |
200000 Credits + 50000 Credits Bonus |
Aquire Ancient Nefantar Sculpture (Nefantar Ruins LANDMARK) |
3 run Blueprint Copy + 180000 Credits Bonus |
Aquire Lagtaster Malotoff's Tag (Contested Minmatar Outpost COMPLEX) |
3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus |
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Agent |
Level |
Corporation |
Faction |
Them Burkur |
2 |
Republic Security Services |
Minmatar Republic |
Mission |
Reward |
Courier (0.1 m3) |
15000 Credits + 16000 Credits Bonus |
Aquire Nanom Bassket's Ship Logs (Contested Minmatar Outpost COMPLEX) |
274000 Credits + 278000 Credits Bonus |
Encounter |
29000 Credits + 32000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Dalkar Kersos |
3 |
Krusual Tribe |
Minmatar Republic |
Mission |
Reward |
Aquire Rekkar's Keycard (Rekkar's Security Station COMPLEX) |
3 run Blueprint Copy + 500000 Credits Bonus |
Courier (1000 m3) |
3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus |
Aquire Kyan Magdesh's DNA (Barkrik Ice Belt) |
3 run Blueprint Copy + 600000 Credits Bonus |
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Reactor Factory
Agent |
Level |
Corporation |
Faction |
Tzumi Pokkolen |
1 |
Poksu Mineral Group |
Caldari State |
Mission |
Reward |
Repeateable: Aquire 2 Sleeper Foundation Blocks (Contested Minmatar Outpost COMPLEX) |
15000 Credits + 10000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Mitsu Hekken |
2 |
Sukuuvestaa Corporation |
Caldari State |
Lanngisi System
Sanctum Psychosis
Agent |
Level |
Corporation |
Faction |
Fara Bohk |
1 |
Freedom Extension |
Minmatar Republic |
Mission |
Reward |
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX) |
15000 Credits + 10000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Beris Nitru |
1 |
Food Reliev |
The Servant Sisters of EVE |
Mission |
Reward |
Courier (200 m3) |
24000 Credits + 21000 Credits Bonus |
Courier (2.5 m3) |
3 run Blueprint Copy + 6000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Remy Ouche |
2 |
Eifyr & Co. |
Minmatar Republic |
Mission |
Reward |
Courier (0.1 m3) |
78000 Credits + 78000 Credits Bonus |
Courier (0.4 m3) |
51000 Credits + 37000 Credits Bonus |
Aquire 3 Refugees (Contested Minmatar Guerilla Base COMPLEX) |
3 run Blueprint Copy + 327000 Credits Bonus |
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The Asylum
Agent |
Level |
Corporation |
Faction |
Godun Sakt |
3 |
Eifyr & Co. |
Minmatar Republic |
Mission |
Reward |
Aquire 4 Angel Drug Addict Tag (Contested Minmatar Guerilla Base COMPLEX) |
247000 Credits + 309000 Credits Bonus |
Aquire Godun Sakt's Diamond Drill (Contested Minmatar Guerilla Base COMPLEX) |
227000 Credits + 255000 Credits Bonus |
Aquire Godun Sakt's Questionable Holoreel (Contested Minmatar Guerilla Base COMPLEX) |
26000 Credits + 21000 Credits Bonus |
Courier (40 m3) |
3 run Blueprint Copy + 25000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Suky Karkinen |
3 |
House of Records |
Caldari State |
Inder System
Rich Man's Run
Agent |
Level |
Corporation |
Faction |
Tauma Rikkiryo |
1 |
Mercantile Club |
Caldari State |
Mission |
Reward |
Repeateable: Aquire Sleeper Split Cables (Contested Minmatar Outpost COMPLEX) |
15000 Credits + 10000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Nina Darrchien |
2 |
The Sanctuary |
The Servant Sisters of EVE |
Mission |
Reward |
Courier (1.0 m3) |
21000 Credits + 22000 Credits Bonus |
Courier (375 m3) |
37000 Credits + 34000 Credits Bonus |
Courier (400 m3) |
37000 Credits + 30000 Credits Bonus |
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Dream Port
Agent |
Level |
Corporation |
Faction |
Vlas Taksen |
2 |
Urban Management |
Minmatar Republic |
Mission |
Reward |
Courier (600 m3) |
200000 Credits + 100000 Credits Bonus |
Courier (120 m3) |
250000 Credits + 1000 units of Republic Fleet small projectile ammunition as Bonus |
Courier (900 m3) |
3 run Blueprint Copy + +2 Attribute Implant as Bonus |
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Agent |
Level |
Corporation |
Faction |
Sinogor Nitrut |
2 |
Republic Fleet |
Minmatar Republic |
Mission |
Reward |
Encounter |
303000 Credits + 332000 Credits Bonus |
Courier (260 m3) |
Hardwiring Implant + 1000 units of Republic Fleet small projectile ammunition as Bonus |
Aquire Angel Cartel Scanner Data (Contested Minmatar Outpost COMPLEX) |
3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus |
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Agent |
Level |
Corporation |
Faction |
Mattheu Rochet |
2 |
Garoun Investment Bank |
Gallente Federation |
Mission |
Reward |
Courier (450 m3) |
20000 Credits + 18000 Credits Bonus |
Courier (360 m3) |
28000 Credits + 37000 Credits Bonus |
Courier (325 m3) |
30000 Credits + 31000 Credits Bonus |
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Tvink System
The Crystal Dust Compound
Agent |
Level |
Corporation |
Faction |
Hinrich Tekrawhol |
3 |
Thukker Mix |
Thukker Tribe |
Mission |
Reward |
Trade (25 units of Antibiotics) |
110000 Credits + 110000 Credits Bonus |
Courier (10 m3) |
89000 Credits + 116000 Credits Bonus |
Aquire 4 Minmatar Republic Narcotic Officer's Tag (Contested Minmatar Guerilla Base COMPLEX) |
295000 Credits + 373000 Credits Bonus |
Courier (2 m3) |
3 run Blueprint Copy + 38000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Misnik Sarbaert |
3 |
Thukker Mix |
Thukker Tribe |
Mission |
Reward |
Courier (16 m3) |
157000 Credits + 151000 Credits |
Courier (100 m3) |
57000 Credits + 65000 Credits Bonus |
Aquire Red Hammer's Personal Effects (Contested Minmatar Guerilla Base COMPLEX) |
3 run Blueprint Copy + 834000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Nassor Tromkurt |
4 |
Guardian Angels |
The Angel Cartel |
Magins of Error
Agent |
Level |
Corporation |
Faction |
Madri Asshala |
4 |
Joint Harvesting |
Amarr Empire |
Agent |
Level |
Corporation |
Faction |
Temer Rugaert |
2 |
Sebiestor Tribe |
Minmatar Republic |
Mission |
Reward |
Repeateable: Aquire 2 Angel Spatial Analyzer (Contested Minmatar Army COMPLEX) |
45000 Credits + 20000 Credits Bonus |
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Barkrik System
The Carnival
Agent |
Level |
Corporation |
Faction |
Dagras Kutill |
3 |
Sebiestor Tribe |
Minmatar Republic |
Mission |
Reward |
Encounter |
800000 Credits + 600000 Credits Bonus |
Courier (0.1 m3) |
500000 Credits + 250000 Credits Bonus |
Aquire Machul's Head (Barkrik System - The Carnival) |
3 run Blueprint Copy + +3 Attribute Implant as Bonus |
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Agent |
Level |
Corporation |
Faction |
Rozor Mothrus |
3 |
Brutor Tribe |
Minmatar Republic |
Mission |
Reward |
Courier (100 m3) |
300000 Credits + 200000 Credits Bonus |
Encounter |
3 run Blueprint Copy + 450000 Credits Bonus |
Aquire Kutill's Data Chip (Barkrik System - The Carnival) |
+3 Attribute Implant + 3 run Blueprint Copy as Bonus |
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Agent |
Level |
Corporation |
Faction |
Mazed Karadom |
4 |
Joint Harvesting |
Amarr Empire |
The Hyperbole Nexus
Agent |
Level |
Corporation |
Faction |
Jippon Frain |
4 |
Sebiestor Tribe |
Minmatar Republic |
Mission |
Reward |
Aquire Gist Database Codes (Contested Minmatar Legendary Stronghold COMPLEX) |
1000000 Credits + 500000 Credits Bonus |
Courier (0.1 m3) |
3 run Blueprint Copy + 1000 units of large Republic Fleet Projecile Ammunition |
Encounter |
10 units of Modified Laser Rifles + 3 run Blueprint Copy as Bonus |
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Agent |
Level |
Corporation |
Faction |
Akraun Maertigor |
2 |
Six Kin Development |
Minmatar Republic |
Mission |
Reward |
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX) |
45000 Credits + 20000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Mwaku Ristiger |
3 |
Republic Parliament |
Minmatar Republic |
Mission |
Reward |
Courier (3 m3) |
1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits Bonus |
Encounter |
100 units of Medium Projectile Ammunition + 300000 Credits Bonus |
Courier (2 m3) |
800000 Credits + 500000 Credits Bonus |
Aquire Bono Zakan Corpse (Defensive Barrier COMPLEX) |
3 run Blueprint Copy + 3 run Blueprint Copy as Bonus |
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Hjoramold Gate
Agent |
Level |
Corporation |
Faction |
Makor Desto |
4 |
Republic Parliament |
Minmatar Republic |
Agent |
Level |
Corporation |
Faction |
Thora Desto |
4 |
Republic Fleet |
Minmatar Republic |
Agent |
Level |
Corporation |
Faction |
Mutama Czeik |
4 |
Republic Fleet |
Minmatar Republic |
Traun System
Sister Camp
Agent |
Level |
Corporation |
Faction |
Fynnir Torsont |
3 |
Sisters of EVE |
The Servant Sisters of EVE |
Mission |
Reward |
Courier (600 m3) |
300000 Credits + 400000 Credits Bonus |
Encounter |
+2 Attribute Implant + 200000 Credits Bonus |
Aquire Sample of Septicemic Agent (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 500000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Bukar Robaerger |
3 |
Brutor Tribe |
Minmatar Republic |
Mission |
Reward |
Aquire Okham's Head (Contested Minmatar Army COMPLEX) |
500000 Credits + 250000 Credits Bonus |
Aquire Cracked Keycard (Contested Minmatar Army COMPLEX) |
Repaired Keycard + 3 run Blueprint Copy as Bonus |
Aquire Transporter Orb (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 300000 Credits Bonus |
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Reclamation Wreck
Agent |
Level |
Corporation |
Faction |
Beduim Quereg |
3 |
Sarum Family |
Amarr Empire |
Agent |
Level |
Corporation |
Faction |
Damos Ossiam |
4 |
Kor-Azor Family |
Amarr Empire |
Thin Red Line
Agent |
Level |
Corporation |
Faction |
Eutor Jogmundt |
2 |
Minmatar Mining Corporation |
Minmatar Republic |
Mission |
Reward |
Repeateable: Aquire 2 Angel Simple Trigger Mechanisms (Contested Minmatar Army COMPLEX) |
15000 Credits + 10000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Poreg Murchor |
4 |
Republic Fleet |
Minmatar Republic |
Mission |
Reward |
Aquire 5 units of Republic Pilot (Contested Minmatar Army COMPLEX) |
3000000 Credits + 2000000 Credits |
Courier (20 m3) |
2000000 Credits + 2000000 Credits Bonus |
Encounter |
1000 units of Republic Fleet Large Projectile Ammunition + 1000 units of Republic Fleet Large Projectile Ammunition as Bonus |
Courier (1 m3) |
Repaired Keycard + 3 run Blueprint Copy as Bonus |
Aquire Norak Pakkul's DNA (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 5000000 Credits Bonus |
Agent |
Level |
Corporation |
Faction |
Krag Hakkars |
3 |
Republic Fleet |
Minmatar Republic |
Mission |
Reward |
Aquire 8 Hacker ID Slice (Nefantar Ruins LANDMARK) |
600000 Credits + 200000 Credits Bonus |
Courier (250 m3) |
1000 units of Republic Fleet Medium Projectile Ammunition + 250000 Credits Bonus |
Aquire Broken ComLink Scanner (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 300000 Credits Bonus |
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Uriok System
Culture Recess
Agent |
Level |
Corporation |
Faction |
Sifor Patrenn |
3 |
The Sanctuary |
The Servant Sisters of EVE |
Mission |
Reward |
Aquire 2 units of Runic Tablet (Contested Minmatar Army COMPLEX) |
1000 units of Republic Fleet Medium Projectile Ammunition + 300000 Credits Bonus |
Courier (300 m3) |
250000 Credits + 250000 Credits Bonus |
Encounter |
500000 Credits + 3 run Blueprint Copy as Bonus |
Aquire 3 units of Mysterious Portal Parts (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 250000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Ramakell Tikrest |
3 |
Vherokior Tribe |
Minmatar Republic |
Mission |
Reward |
Aquire Portable Power Generator (Drop in Asteroid Belt in System) |
3 run Blueprint Copy + 300000 Credits Bonus |
Courier (200 m3) |
300000 Credits + 300000 Credits Bonus |
Aquire Navy Issue Amplifier (Contested Minmatar Army COMPLEX) |
3 run Blueprint Copy + 300000 Credits Bonus |
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Insurgent Encampment
Agent |
Level |
Corporation |
Faction |
Schebach Korten |
3 |
Sebiestor Tribe |
Minmatar Republic |
Mission |
Reward |
Courier (0.5 m3) |
350000 Credits + 450000 Credits Bonus |
Aquire 3 units of Sniper ID Slice |
1000 units of Republic Fleet Medium Projectile Ammunition + 200000 Credits Bonus |
Encounter |
3 run Blueprint Copy + 250000 Credits Bonus |
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Agent |
Level |
Corporation |
Faction |
Tarak Horkund |
3 |
Brutor Tribe |
Minmatar Republic |
Mission |
Reward |
Aquire 9 units of Finger Bones (Asteroid Belt Rats in Constellation) |
3 run Blueprint Copy + 150000 Credits Bonus |
Courier (0.1 m3) |
300000 Credits + 300000 Credits Bonus |
Courier (10 m3) |
250000 Credits + 150000 Credits Bonus |
Aquire Sadry Damoklet's Head (Contested Minmatar Army COMPLEX) |
+4 Attribute Implant + 3 run Blueprint Copy as Bonus |
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Assassin's Overhang
Agent |
Level |
Corporation |
Faction |
Aradin Ucham |
3 |
Ministry of Internal Order |
Amarr Empire |
Agent |
Level |
Corporation |
Faction |
Nafrid Sharum |
2 |
Tash-Murkon Family |
Amarr Empire |
Hjoramold System
Machine Head
Agent |
Level |
Corporation |
Faction |
Ekdit Spitek |
2 |
Urban Management |
Minmatar Republic |
Mission |
Reward |
Aquire Kardimo Palettan (Maru Prison Facility LANDMARK) |
150000 credits + 100000 Credits Bonus |
Aquire Searcher Drone's Memory Chip (Rogue Drone Blockage COMBAT SITE) |
3 run Blueprint Copy + 200000 Credits Bonus |
Encounter |
3 run Blueprint Copy + Tier 2 Hardwiring Implant as Bonus |
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Agent |
Level |
Corporation |
Faction |
Nabur Verkort |
3 |
Brutor Tribe |
Minmatar Republic |
Mission |
Reward |
Encounter |
500000 Credits + 200000 Credits Bonus |
Courier (0.1 m3) |
1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits as Bonus |
Aquire Sispur's Security Camera Logs (Sispur's Estate LANDMARK) |
3 run Blueprint Copy + +3 Attributes Implant as Bonus |
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Lord Bastion
Agent |
Level |
Corporation |
Faction |
Sydri Namian |
4 |
Carthum Conglomerate |
Amarr Empire |
Agent |
Level |
Corporation |
Faction |
Sungur Tyrfin |
3 |
Boundless Creation |
Minmatar Republic |
Mission |
Reward |
Encounter |
500000 Credits + 250000 Credits Bonus |
Courier (0.1 m3) |
1000 units of Republic Fleet Medium Projectile Ammunition + +3 Attribute Implant as Bonus |
Aquire ST 60 Memory Chip (ST 60 Hideout COMBAT SITE) |
3 run Blueprint Copy + 1000 units of Republic Fleet Medium Projectile Ammunition as Bonus |
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Agent |
Level |
Corporation |
Faction |
Abotur Kverkinn |
2 |
Vherokior Tribe |
Minmatar Republic |
Mission |
Reward |
Repeateable: Aquire 2 Sleeper Nanite Cluster (Contested Minmatar Outpost COMPLEX) |
45000 Credits + 20000 Credits |
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COMPLEXes, LANDMARKs and COMBAT SITEs
Inder System
Contested Minmatar Outpost COMPLEX (DED 3)
The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
Security Blockade
The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close.
NPC, Deadspace Structure, Container |
Loot |
NPC: Nanom Bassket |
Nanom Bassket's Ship Logs |
Seized Supply Depot
A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.
Overrun Headquarters
The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.
NPC, Deadspace Structure, Container |
Loot |
NPC: Vanir Makono |
Vanir Makono's DNA |
NPC: Lagaster Malotoff |
Lagaster Malotoff's Tag |
Deadspace Structure: Scanner Tower |
Angel Cartel Scanner Data |
Ancient Wreckage
The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them.
NPC, Deadspace Structure, Container |
Loot |
NPC: Treasure Hunter |
Spy ID Slice |
NPC: Local Poacher |
Punk ID Slice |
Remarkable Debris, Peculiar Debris, Ancient Data Fragment (needs Analyzer module) |
Sleeper Heat Nullifying Coil, Sleeper Nanite Cluster, Sleeper Data Crystals, Sleeper Manuscripts, Sleeper Foundation, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Technology Skillbook (rare) |
Tvink System
Contested Minmatar Guerilla Base COMPLEX (DED 5)
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommended. Teaming up is even better.
Contested Security Post
A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags.
NPC, Deadspace Structure, Container |
Loot |
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank |
Minmatar Republic Narcotics Officer's Tag |
NPC: Angel Drug Addict |
Angel Drug Addict Tag |
Overrun Supply Bunker
Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees.
NPC, Deadspace Structure, Container |
Loot |
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank |
Minmatar Republic Narcotics Officer's Tag |
NPC: Angel Thief |
Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill |
Deadspace Structure: Deserted Nefantar Bunker |
Refugees |
Angel Hardware Storage |
Angel Cartel Computer Hardware |
Overrun Military Depot
You have autoaggro the moment you land in this pocket and the respawn rate will keep you under fire the whole time. What seems to be random warp-ins of rats doesn't help either. Frigates, cruisers and battleships from the angel cartel are your main opponents. There is also a Minmatar Republic Narcotics NPC group present. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack, but the bounty alone is worth the effort. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room didn't drop any loot for me.
NPC, Deadspace Structure, Container |
Loot |
NPC: Red Hammer |
Red Hammer's Personal Effects |
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank |
Minmatar Republic Narcotics Officer's Tag |
NPC: Angel Thief |
Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill |
Deadspace Structure: Abandoned Nefantar Bunker |
|
Angel Information Center
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low.
Barkrik System
Nefantar Ruins LANDMARK (DED 4)
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
NPC, Deadspace Structure, Container |
Loot |
NPC: Minmatar Punk, Maru Punk |
Punk ID Slice |
NPC: Maru Sniper |
Sniper ID Slice |
NPC: Maru Spy |
Spy ID Slice |
NPC: Maru Hacker |
Hacker ID Slice |
Debris, Broken Engine Part (needs Analyzer module) |
Ancient Nefantar Sculpture |
Defensive Barrier COMPLEX (DED 5)
This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
Defensive Barrier
The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.
The Plantation
Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.
NPC, Deadspace Structure, Container |
Loot |
Ship Wreckage |
Bono Zakan Corpse |
Traun System
Contested Minmatar Army COMPLEX (DED 4)
The acceleration gates allow battlecruisers and below to enter the COMPLEX. Mainly Angel Forces to fight, explosive resistance is a must. Microwarpdrives work in the COMPLEX. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
First Corridor
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in cruisers clustered around a ???. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.
NPC, Deadspace Structure, Container |
Loot |
NPC: Gist Harbinger |
Spy ID Slice, Sniper ID Slice |
NPC: Gist Precursor Scout, Gist Skirmisher |
Punk ID Slice |
NPC: Gist Precursor Major |
Hacker ID Slice |
NPC: REF Pilot |
REF Insignia |
Deadspace Structure: Gisti Repair Station |
Runic Table |
Deadspace Structure: Comlink Scanner |
Broken Comlink, Destroyed Comlink |
Podded Pilot |
Republic Pilot |
Overrun Security Corridor
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower).
NPC, Deadspace Structure, Container |
Loot |
NPC: Gisti Cutter |
Punk ID Slice |
NPC: Jahir Okham |
Okham's Head |
NPC: Thukker Nomad Chief |
Thukker Pest, Remains of Thukker Pest??? |
NPC: Cybertron |
Sample of Septicemic Agent |
NPC: Thukker Scavanger |
Thukker Loot |
Deadspace Structure: Old Nefantar Bunker |
Refugees |
Deadspace Structure: Damaged Portal |
Mysterious Portal Parts |
Deadspace Structure: Small Rebel Base |
Rebel Biomass |
Deadspace Structure: Ummarked Bestower |
Sadry Damoklet's Head |
Republic Navy Container |
Navy Issue Amplifier |
Destroyed Nefantar Base
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.
NPC, Deadspace Structure, Container |
Loot |
NPC: The Black Viper |
Transporter Orb |
NPC: Norak Pakkul |
Norak Pakkul's DNA |
Angel Listening Outpost
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of modules out of the BPC you get from the COSMOS agents.
NPC, Deadspace Structure, Container |
Loot |
NPC: Angel Scavenger |
Punk ID Slice |
NPC: Angel Guard |
Spy ID Slice |
Angel Info Strata, Angel Deep Info Strata (needs Codebreaker module) |
Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit |
Hjoramold System
Contested Minmatar Legendary Stronghold COMPLEX (DED 4)
DED 4, MWD works
Harkin's Gate
Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns, Gate to Nefantar Ruins at 11 km, Gate to Hieron's Blaster Base at 48 km, normal NPCs, high damage output, aggro on all NPCs in the pocket
Hieron's Blaster Base
Frigates, Destroyers, Cruiser, Battlecruiser, Spider Drones web, Gate leads to Hraldar's Overrun Station, normal NPCs, high damage output
Hraldar's Overrun Station
Angel Forces, land in 4 cruisers, Frigates, Destroyer, Cruisers, Battlecruisers, Battleships, Named: Arrak Nutan, 4 groups
NPC, Deadspace Structure, Container |
Loot |
NPC: Arrak Nutan |
Gist Database, Ancient Vherokior Medaillon |
Nefantar Ruins
reachable from Harkin's Gate pocket, Analyzer Cans, Frigates (scram), Cruiser (Treasure Hunter: Spy ID Slice), Battleships (Ammatar Pilgrim Wreck: Ninja ID Slice)
NPC, Deadspace Structure, Container |
Loot |
NPC: Treasure Hunter |
Spy ID Slice |
NPC: Ammatar Pilgrim |
Ninja ID Slice |
Impaired Stasis Core, Relic Strongbox, Cracked Relic Strongbox, Ancient Stasis Core (needs Analyzer module) |
Sleeper Data Crystals, Sleeper Data Interface, Sleeper Technical Schematics, Sleeper Nanite Cluster, Sleeper Reintegration Control, Sleeper Thermal Regulator, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Virtual Energizer, Uni-Dimensional Algorithm Code (rare) |
Relic Storage
needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before
Sispur's Estate LANDMARK (DED 5)
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.
NPC, Deadspace Structure, Container |
Loot |
Deadspace Structure: Sispur Estate Control Tower |
Sispur's Security Camera Logs |
Ketta Tommin's Residence LANDMARK (DED ?)
The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.
NPC, Deadspace Structure, Container |
Loot |
NPC: Ketta Tommin |
ID Card Generator |
Rogue Drone Blockage COMBAT SITE
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
NPC, Deadspace Structure, Container |
Loot |
NPC: Searcher Drone |
Damaged Cloaking Device, Searcher Drone's Memory Chip |
Rekkar's Security Station COMPLEX (DED ?)
hidden, needs Hacker ID Slice, lasers and missiles, only drop ammunition, drones and charges, bountys on NPCs
First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present
Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate
Third pocket: The Plantation:
Maru Prision Facility LANDMARK (DED 5)
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.
NPC, Deadspace Structure, Container |
Loot |
NPC: Maru Prison Guard |
Spy ID Slice |
NPC: Maru Hacker |
Hacker ID Slice |
NPC: Maru Punk |
Punk ID Slice, Drifter Spur |
Maru Prison Facility |
Kardimo Palettan, Prisoners |
Bazeri Palen COMBAT SITE
It's a Trap!
You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.
NPC, Deadspace Structure, Container |
Loot |
NPC: Maru Hacker |
Hacker ID Slice |
NPC: Maru Mikado |
Mikado ID Slice |
NPC: Bazeri Palen |
Hraldar's Sculpture |
ST 60 Hideout COMBAT SITE
At Hjoramold 12, Moon 1, small pack of Drones, Named NPC: ST 60 drops