Minmatar COSMOS

From EVE University Wiki
Jump to: navigation, search

Template:Work in Progress

Overview

The Minmatar COSMOS can be found in the Ani constellation and consists of 8 high-sec solar systems. The only entrance to the constellation is from Hek, the well known trade hub in the Metropolis region of the Minmatar empire. COSMOS constellations are meant to tell a good amount of lore about New Eden. The Minmatar COSMOS focuses on the aftermath of the Minmatar rebellion against the Amarr, the different Minmatar tribes as well as on the ancient and now disappered sleeper race.

Like in all the other COSMOS constellations throughout New Eden there are beacons in every solar system where you can find so-called COSMOS agents. All these beacons are landmarks in the systems that tell a story of its own. COMSOS agents belong to a NPC corporation in a faction, like the normal agents you find in stations, and offer series of one-time missions. The reward of the missions are often special blueprint copies, that can't be found anywhere else. Although ends every series with an important storyline mission, that will give a nice boost to faction standings. While some of these missions function like encounter or courier missions, most of the missions need a special item to finish. You have to search for these items in the various COMPLEXes and LANDMARKs in the constellation.

The COMPLEXes and LANDMARKs in the constellation come with different DED ratings, like other COMPLEXes throughout New Eden. This affects the difficulty in the COMPLEX as well as the ship allowance of the entrance gate. All COMPLEXes in the constellation are somewhat meant to support more than one pilot at once, resulting in low respawn rates and large pockets with a lot of NPCs. Some of the COMPLEXes, LANDMARKs and COMBAT SITEs are hidden and have to be scanned down with scan probes before they can be accessed. Furthermore, some of the COMPLEXes have special pockets with cans that need the hacking skill or the archaelogy skill to access them. While they are very few agents that demand items you can find in this cans, all the BPCs you can get as rewards from the agents need items out of this cans to build.

Why COSMOS missions?

There are several reasons to do COSMOS missions.

  • Standing boosts: Every last mission an agent offers is an important storyline mission. It boosts standings with a faction, sometimes even from two factions at once. COSMOS missions are probably the fastest way to boost standings in the game. As all the COSMOS agents have the same mechanics as normal agents, you need to have the required standing with the faction or the corporation of the agent to get the mission offers in the first place.
  • Storyline blueprint copys: Agents often give blueprint copys as reward that can't be found anywhere else. Items made from these blueprints are meta 6 items. While these modules often have weaker stats than tech 2 or even meta 4 modules, they have considerably lesser fitting requirements. The production of the modules is very costy. You need unseeded skillbooks like Sleeper Technology as prerequisity and special items only found in the COSMOS COMPLEXes to build them. Thus the items can be very expensive on the contract market but don't have much movement.
  • Bountys/Loot/Salvage: As there is a lot to shoot at in the COSMOS complexes with low respawn rates, ratting/looting/salvaging can be lucrative. This also includes named NPCs that drop items needed for agent missions, keycards for warpgates and items found in hacking or archaelogy cans used for the production of storyline items. While most of these items only can be traded via contract and don't have much movement on the market, they can sell for a good amount of money. Salvaging and Looting should be done in a team, as you can't come back in a dedicated salvaging boat after clearing the NPCs in a pocket without running into respawns.
  • Exploration/Lore: COSMOS missions are a refreshing alternative to normal missions. While they always give you a hint where to find the item to finish the mission, you have to search for it. Sometimes you even have to scan down the place where you find it, bring a keycard to access the place or need to hack or analyze a can to loot it. The missions also offer a good amount of lore about New Eden. Players interested in lore should take a look into COSMOS missions.
  • Faction ship blueprints: There are agents in the constellation that offer Minmatar faction ship blueprints. You need a high Minmatar faction standing and you have to bring a lot of Angel pirate tags, but you can obtain 2 run blueprints for Republic Fleet Firetails, Stabber Fleet Issues and Tempest Fleet Issues for your efford. Unfortunately, the offers are one-time only.

Agents

Nakugard System

Glass Edge

Agent Level Corporation Faction
Kraimir Mork 1 The Leisure Group Minmatar Republic
Mission Reward
Trade (150 units of Oxygen) 45000 Credits + 42000 Credits Bonus
Encounter 15000 Credits + 16000 Credits Bonus


Agent Level Corporation Faction
Penda Rakken 2 Republic Parliament Minmatar Republic
Mission Reward
Courier (1000 m3) 200000 Credits + 50000 Credits Bonus
Aquire Ancient Nefantar Sculpture (Nefantar Ruins LANDMARK) 3 run Blueprint Copy + 180000 Credits Bonus
Aquire Lagtaster Malotoff's Tag (Contested Minmatar Outpost COMPLEX) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus


Agent Level Corporation Faction
Them Burkur 2 Republic Security Services Minmatar Republic
Mission Reward
Courier (0.1 m3) 15000 Credits + 16000 Credits Bonus
Aquire Nanom Bassket's Ship Logs (Contested Minmatar Outpost COMPLEX) 274000 Credits + 278000 Credits Bonus
Encounter 29000 Credits + 32000 Credits Bonus


Agent Level Corporation Faction
Dalkar Kersos 3 Krusual Tribe Minmatar Republic
Mission Reward
Aquire Rekkar's Keycard (Rekkar's Security Station COMPLEX) 3 run Blueprint Copy + 500000 Credits Bonus
Courier (1000 m3) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus
Aquire Kyan Magdesh's DNA (Barkrik Ice Belt) 3 run Blueprint Copy + 600000 Credits Bonus

Reactor Factory

Agent Level Corporation Faction
Tzumi Pokkolen 1 Poksu Mineral Group Caldari State
Mission Reward
Repeateable: Aquire 2 Sleeper Foundation Blocks (Contested Minmatar Outpost COMPLEX) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Mitsu Hekken 2 Sukuuvestaa Corporation Caldari State
Mission Reward

Lanngisi System

Sanctum Psychosis

Agent Level Corporation Faction
Fara Bohk 1 Freedom Extension Minmatar Republic
Mission Reward
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Beris Nitru 1 Food Reliev The Servant Sisters of EVE
Mission Reward
Courier (200 m3) 24000 Credits + 21000 Credits Bonus
Courier (2.5 m3) 3 run Blueprint Copy + 6000 Credits Bonus


Agent Level Corporation Faction
Remy Ouche 2 Eifyr & Co. Minmatar Republic
Mission Reward
Courier (0.1 m3) 78000 Credits + 78000 Credits Bonus
Courier (0.4 m3) 51000 Credits + 37000 Credits Bonus
Aquire 3 Refugees (Contested Minmatar Guerilla Base COMPLEX) 3 run Blueprint Copy + 327000 Credits Bonus

The Asylum

Agent Level Corporation Faction
Godun Sakt 3 Eifyr & Co. Minmatar Republic
Mission Reward
Aquire 4 Angel Drug Addict Tag (Contested Minmatar Guerilla Base COMPLEX) 247000 Credits + 309000 Credits Bonus
Aquire Godun Sakt's Diamond Drill (Contested Minmatar Guerilla Base COMPLEX) 227000 Credits + 255000 Credits Bonus
Aquire Godun Sakt's Questionable Holoreel (Contested Minmatar Guerilla Base COMPLEX) 26000 Credits + 21000 Credits Bonus
Courier (40 m3) 3 run Blueprint Copy + 25000 Credits Bonus


Agent Level Corporation Faction
Suky Karkinen 3 House of Records Caldari State
Mission Reward

Inder System

Rich Man's Run

Agent Level Corporation Faction
Tauma Rikkiryo 1 Mercantile Club Caldari State
Mission Reward
Repeateable: Aquire Sleeper Split Cables (Contested Minmatar Outpost COMPLEX) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Nina Darrchien 2 The Sanctuary The Servant Sisters of EVE
Mission Reward
Courier (1.0 m3) 21000 Credits + 22000 Credits Bonus
Courier (375 m3) 37000 Credits + 34000 Credits Bonus
Courier (400 m3) 37000 Credits + 30000 Credits Bonus

Dream Port

Agent Level Corporation Faction
Vlas Taksen 2 Urban Management Minmatar Republic
Mission Reward
Courier (600 m3) 200000 Credits + 100000 Credits Bonus
Courier (120 m3) 250000 Credits + 1000 units of Republic Fleet small projectile ammunition as Bonus
Courier (900 m3) 3 run Blueprint Copy + +2 Attribute Implant as Bonus


Agent Level Corporation Faction
Sinogor Nitrut 2 Republic Fleet Minmatar Republic
Mission Reward
Encounter 303000 Credits + 332000 Credits Bonus
Courier (260 m3) Hardwiring Implant + 1000 units of Republic Fleet small projectile ammunition as Bonus
Aquire Angel Cartel Scanner Data (Contested Minmatar Outpost COMPLEX) 3 run Blueprint Copy + 1000 units of Republic Fleet small projectile ammunition as Bonus


Agent Level Corporation Faction
Mattheu Rochet 2 Garoun Investment Bank Gallente Federation
Mission Reward
Courier (450 m3) 20000 Credits + 18000 Credits Bonus
Courier (360 m3) 28000 Credits + 37000 Credits Bonus
Courier (325 m3) 30000 Credits + 31000 Credits Bonus

Tvink System

The Crystal Dust Compound

Agent Level Corporation Faction
Hinrich Tekrawhol 3 Thukker Mix Thukker Tribe
Mission Reward
Trade (25 units of Antibiotics) 110000 Credits + 110000 Credits Bonus
Courier (10 m3) 89000 Credits + 116000 Credits Bonus
Aquire 4 Minmatar Republic Narcotic Officer's Tag (Contested Minmatar Guerilla Base COMPLEX) 295000 Credits + 373000 Credits Bonus
Courier (2 m3) 3 run Blueprint Copy + 38000 Credits Bonus


Agent Level Corporation Faction
Misnik Sarbaert 3 Thukker Mix Thukker Tribe
Mission Reward
Courier (16 m3) 157000 Credits + 151000 Credits
Courier (100 m3) 57000 Credits + 65000 Credits Bonus
Aquire Red Hammer's Personal Effects (Contested Minmatar Guerilla Base COMPLEX) 3 run Blueprint Copy + 834000 Credits Bonus


Agent Level Corporation Faction
Nassor Tromkurt 4 Guardian Angels The Angel Cartel
Mission Reward

Magins of Error

Agent Level Corporation Faction
Madri Asshala 4 Joint Harvesting Amarr Empire
Mission Reward


Agent Level Corporation Faction
Temer Rugaert 2 Sebiestor Tribe Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Angel Spatial Analyzer (Contested Minmatar Army COMPLEX) 45000 Credits + 20000 Credits Bonus

Barkrik System

The Carnival

Agent Level Corporation Faction
Dagras Kutill 3 Sebiestor Tribe Minmatar Republic
Mission Reward
Encounter 800000 Credits + 600000 Credits Bonus
Courier (0.1 m3) 500000 Credits + 250000 Credits Bonus
Aquire Machul's Head (Barkrik System - The Carnival) 3 run Blueprint Copy + +3 Attribute Implant as Bonus


Agent Level Corporation Faction
Rozor Mothrus 3 Brutor Tribe Minmatar Republic
Mission Reward
Courier (100 m3) 300000 Credits + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + 450000 Credits Bonus
Aquire Kutill's Data Chip (Barkrik System - The Carnival) +3 Attribute Implant + 3 run Blueprint Copy as Bonus


Agent Level Corporation Faction
Mazed Karadom 4 Joint Harvesting Amarr Empire
Mission Reward

The Hyperbole Nexus

Agent Level Corporation Faction
Jippon Frain 4 Sebiestor Tribe Minmatar Republic
Mission Reward
Aquire Gist Database Codes (Contested Minmatar Legendary Stronghold COMPLEX) 1000000 Credits + 500000 Credits Bonus
Courier (0.1 m3) 3 run Blueprint Copy + 1000 units of large Republic Fleet Projecile Ammunition
Encounter 10 units of Modified Laser Rifles + 3 run Blueprint Copy as Bonus


Agent Level Corporation Faction
Akraun Maertigor 2 Six Kin Development Minmatar Republic
Mission Reward
Repeateable: Aquire 4 Sleeper Manuscripts (Contested Minmatar Outpost COMPLEX) 45000 Credits + 20000 Credits Bonus


Agent Level Corporation Faction
Mwaku Ristiger 3 Republic Parliament Minmatar Republic
Mission Reward
Courier (3 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits Bonus
Encounter 100 units of Medium Projectile Ammunition + 300000 Credits Bonus
Courier (2 m3) 800000 Credits + 500000 Credits Bonus
Aquire Bono Zakan Corpse (Defensive Barrier COMPLEX) 3 run Blueprint Copy + 3 run Blueprint Copy as Bonus

Hjoramold Gate

Agent Level Corporation Faction
Makor Desto 4 Republic Parliament Minmatar Republic
Mission Reward


Agent Level Corporation Faction
Thora Desto 4 Republic Fleet Minmatar Republic
Mission Reward


Agent Level Corporation Faction
Mutama Czeik 4 Republic Fleet Minmatar Republic
Mission Reward

Traun System

Sister Camp

Agent Level Corporation Faction
Fynnir Torsont 3 Sisters of EVE The Servant Sisters of EVE
Mission Reward
Courier (600 m3) 300000 Credits + 400000 Credits Bonus
Encounter +2 Attribute Implant + 200000 Credits Bonus
Aquire Sample of Septicemic Agent (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 500000 Credits Bonus


Agent Level Corporation Faction
Bukar Robaerger 3 Brutor Tribe Minmatar Republic
Mission Reward
Aquire Okham's Head (Contested Minmatar Army COMPLEX) 500000 Credits + 250000 Credits Bonus
Aquire Cracked Keycard (Contested Minmatar Army COMPLEX) Repaired Keycard + 3 run Blueprint Copy as Bonus
Aquire Transporter Orb (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 300000 Credits Bonus

Reclamation Wreck

Agent Level Corporation Faction
Beduim Quereg 3 Sarum Family Amarr Empire
Mission Reward


Agent Level Corporation Faction
Damos Ossiam 4 Kor-Azor Family Amarr Empire
Mission Reward

Thin Red Line

Agent Level Corporation Faction
Eutor Jogmundt 2 Minmatar Mining Corporation Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Angel Simple Trigger Mechanisms (Contested Minmatar Army COMPLEX) 15000 Credits + 10000 Credits Bonus


Agent Level Corporation Faction
Poreg Murchor 4 Republic Fleet Minmatar Republic
Mission Reward
Aquire 5 units of Republic Pilot (Contested Minmatar Army COMPLEX) 3000000 Credits + 2000000 Credits
Courier (20 m3) 2000000 Credits + 2000000 Credits Bonus
Encounter 1000 units of Republic Fleet Large Projectile Ammunition + 1000 units of Republic Fleet Large Projectile Ammunition as Bonus
Courier (1 m3) Repaired Keycard + 3 run Blueprint Copy as Bonus
Aquire Norak Pakkul's DNA (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 5000000 Credits Bonus


Agent Level Corporation Faction
Krag Hakkars 3 Republic Fleet Minmatar Republic
Mission Reward
Aquire 8 Hacker ID Slice (Nefantar Ruins LANDMARK) 600000 Credits + 200000 Credits Bonus
Courier (250 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 250000 Credits Bonus
Aquire Broken ComLink Scanner (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 300000 Credits Bonus

Uriok System

Culture Recess

Agent Level Corporation Faction
Sifor Patrenn 3 The Sanctuary The Servant Sisters of EVE
Mission Reward
Aquire 2 units of Runic Tablet (Contested Minmatar Army COMPLEX) 1000 units of Republic Fleet Medium Projectile Ammunition + 300000 Credits Bonus
Courier (300 m3) 250000 Credits + 250000 Credits Bonus
Encounter 500000 Credits + 3 run Blueprint Copy as Bonus
Aquire 3 units of Mysterious Portal Parts (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 250000 Credits Bonus


Agent Level Corporation Faction
Ramakell Tikrest 3 Vherokior Tribe Minmatar Republic
Mission Reward
Aquire Portable Power Generator (Drop in Asteroid Belt in System) 3 run Blueprint Copy + 300000 Credits Bonus
Courier (200 m3) 300000 Credits + 300000 Credits Bonus
Aquire Navy Issue Amplifier (Contested Minmatar Army COMPLEX) 3 run Blueprint Copy + 300000 Credits Bonus

Insurgent Encampment

Agent Level Corporation Faction
Schebach Korten 3 Sebiestor Tribe Minmatar Republic
Mission Reward
Courier (0.5 m3) 350000 Credits + 450000 Credits Bonus
Aquire 3 units of Sniper ID Slice 1000 units of Republic Fleet Medium Projectile Ammunition + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + 250000 Credits Bonus


Agent Level Corporation Faction
Tarak Horkund 3 Brutor Tribe Minmatar Republic
Mission Reward
Aquire 9 units of Finger Bones (Asteroid Belt Rats in Constellation) 3 run Blueprint Copy + 150000 Credits Bonus
Courier (0.1 m3) 300000 Credits + 300000 Credits Bonus
Courier (10 m3) 250000 Credits + 150000 Credits Bonus
Aquire Sadry Damoklet's Head (Contested Minmatar Army COMPLEX) +4 Attribute Implant + 3 run Blueprint Copy as Bonus

Assassin's Overhang

Agent Level Corporation Faction
Aradin Ucham 3 Ministry of Internal Order Amarr Empire
Mission Reward


Agent Level Corporation Faction
Nafrid Sharum 2 Tash-Murkon Family Amarr Empire
Mission Reward

Hjoramold System

Machine Head

Agent Level Corporation Faction
Ekdit Spitek 2 Urban Management Minmatar Republic
Mission Reward
Aquire Kardimo Palettan (Maru Prison Facility LANDMARK) 150000 credits + 100000 Credits Bonus
Aquire Searcher Drone's Memory Chip (Rogue Drone Blockage COMBAT SITE) 3 run Blueprint Copy + 200000 Credits Bonus
Encounter 3 run Blueprint Copy + Tier 2 Hardwiring Implant as Bonus


Agent Level Corporation Faction
Nabur Verkort 3 Brutor Tribe Minmatar Republic
Mission Reward
Encounter 500000 Credits + 200000 Credits Bonus
Courier (0.1 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + 500000 Credits as Bonus
Aquire Sispur's Security Camera Logs (Sispur's Estate LANDMARK) 3 run Blueprint Copy + +3 Attributes Implant as Bonus

Lord Bastion

Agent Level Corporation Faction
Sydri Namian 4 Carthum Conglomerate Amarr Empire
Mission Reward


Agent Level Corporation Faction
Sungur Tyrfin 3 Boundless Creation Minmatar Republic
Mission Reward
Encounter 500000 Credits + 250000 Credits Bonus
Courier (0.1 m3) 1000 units of Republic Fleet Medium Projectile Ammunition + +3 Attribute Implant as Bonus
Aquire ST 60 Memory Chip (ST 60 Hideout COMBAT SITE) 3 run Blueprint Copy + 1000 units of Republic Fleet Medium Projectile Ammunition as Bonus


Agent Level Corporation Faction
Abotur Kverkinn 2 Vherokior Tribe Minmatar Republic
Mission Reward
Repeateable: Aquire 2 Sleeper Nanite Cluster (Contested Minmatar Outpost COMPLEX) 45000 Credits + 20000 Credits

COMPLEXes, LANDMARKs and COMBAT SITEs

Inder System

Contested Minmatar Outpost COMPLEX (DED 3)

The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.

Security Blockade

The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close.

 NPC, Deadspace Structure, Container  Loot
NPC: Nanom Bassket Nanom Bassket's Ship Logs

Seized Supply Depot

A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.

Overrun Headquarters

The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.

 NPC, Deadspace Structure, Container  Loot
NPC: Vanir Makono Vanir Makono's DNA
NPC: Lagaster Malotoff Lagaster Malotoff's Tag
Deadspace Structure: Scanner Tower Angel Cartel Scanner Data

Ancient Wreckage

The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them.

 NPC, Deadspace Structure, Container  Loot
NPC: Treasure Hunter Spy ID Slice
NPC: Local Poacher Punk ID Slice
Remarkable Debris, Peculiar Debris, Ancient Data Fragment (needs Analyzer module) Sleeper Heat Nullifying Coil, Sleeper Nanite Cluster, Sleeper Data Crystals, Sleeper Manuscripts, Sleeper Foundation, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Technology Skillbook (rare)

Tvink System

Contested Minmatar Guerilla Base COMPLEX (DED 5)

This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommended. Teaming up is even better.

Contested Security Post

A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags.

 NPC, Deadspace Structure, Container  Loot
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank Minmatar Republic Narcotics Officer's Tag
NPC: Angel Drug Addict Angel Drug Addict Tag

Overrun Supply Bunker

Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees.

 NPC, Deadspace Structure, Container  Loot
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank Minmatar Republic Narcotics Officer's Tag
NPC: Angel Thief Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill
Deadspace Structure: Deserted Nefantar Bunker Refugees
Angel Hardware Storage Angel Cartel Computer Hardware

Overrun Military Depot

You have autoaggro the moment you land in this pocket. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything.

 NPC, Deadspace Structure, Container  Loot
NPC: Red Hammer Red Hammer's Personal Effects
NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank Minmatar Republic Narcotics Officer's Tag
NPC: Angel Thief Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill
NPC: Gist General Ninja ID Slice

Angel Information Center

Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints.

 NPC, Deadspace Structure, Container  Loot
NPC: Angel Data Guard Sniper ID Slice
Angel File Cache, Angel Prime File Cache Angel Standard Trigger Mechanism, Angel Advanced Trigger Mechanism, Angel Dynamic Calibrator, Electric Conduit, Energy Cells

Barkrik System

Nefantar Ruins LANDMARK (DED 4)

There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.

 NPC, Deadspace Structure, Container  Loot
NPC: Minmatar Punk, Maru Punk Punk ID Slice
NPC: Maru Sniper Sniper ID Slice
NPC: Maru Spy Spy ID Slice
NPC: Maru Hacker Hacker ID Slice
Debris, Broken Engine Part (needs Analyzer module) Ancient Nefantar Sculpture

Defensive Barrier COMPLEX (DED 5)

This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.

Defensive Barrier

The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.

The Plantation

Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.

 NPC, Deadspace Structure, Container  Loot
Ship Wreckage Bono Zakan Corpse

Traun System

Contested Minmatar Army COMPLEX (DED 4)

The acceleration gates allow battlecruisers and below to enter the COMPLEX. Mainly Angel Forces to fight, explosive resistance is a must. Microwarpdrives work in the COMPLEX. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.

First Corridor

Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in cruisers clustered around a ???. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.

 NPC, Deadspace Structure, Container  Loot
NPC: Gist Harbinger Spy ID Slice, Sniper ID Slice
NPC: Gist Precursor Scout, Gist Skirmisher Punk ID Slice
NPC: Gist Precursor Major Hacker ID Slice
NPC: REF Pilot REF Insignia
Deadspace Structure: Gisti Repair Station Runic Table
Deadspace Structure: Comlink Scanner Broken Comlink, Destroyed Comlink
Podded Pilot Republic Pilot

Overrun Security Corridor

The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower).

 NPC, Deadspace Structure, Container  Loot
NPC: Gisti Cutter Punk ID Slice
NPC: Jahir Okham Okham's Head
NPC: Thukker Nomad Chief Thukker Pest, Remains of Thukker Pest???
NPC: Cybertron Sample of Septicemic Agent
NPC: Thukker Scavanger Thukker Loot
Deadspace Structure: Old Nefantar Bunker Refugees
Deadspace Structure: Damaged Portal Mysterious Portal Parts
Deadspace Structure: Small Rebel Base Rebel Biomass
Deadspace Structure: Ummarked Bestower Sadry Damoklet's Head
Republic Navy Container Navy Issue Amplifier

Destroyed Nefantar Base

You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.

 NPC, Deadspace Structure, Container  Loot
NPC: The Black Viper Transporter Orb
NPC: Norak Pakkul Norak Pakkul's DNA

Angel Listening Outpost

The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of modules out of the BPC you get from the COSMOS agents.

 NPC, Deadspace Structure, Container  Loot
NPC: Angel Scavenger Punk ID Slice
NPC: Angel Guard Spy ID Slice
Angel Info Strata, Angel Deep Info Strata (needs Codebreaker module) Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit

Hjoramold System

Contested Minmatar Legendary Stronghold COMPLEX (DED 4)

DED 4, MWD works

Harkin's Gate

Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns, Gate to Nefantar Ruins at 11 km, Gate to Hieron's Blaster Base at 48 km, normal NPCs, high damage output, aggro on all NPCs in the pocket

Hieron's Blaster Base

Frigates, Destroyers, Cruiser, Battlecruiser, Spider Drones web, Gate leads to Hraldar's Overrun Station, normal NPCs, high damage output

Hraldar's Overrun Station

Angel Forces, land in 4 cruisers, Frigates, Destroyer, Cruisers, Battlecruisers, Battleships, Named: Arrak Nutan, 4 groups

 NPC, Deadspace Structure, Container  Loot
NPC: Arrak Nutan Gist Database, Ancient Vherokior Medaillon

Nefantar Ruins

reachable from Harkin's Gate pocket, Analyzer Cans, Frigates (scram), Cruiser (Treasure Hunter: Spy ID Slice), Battleships (Ammatar Pilgrim Wreck: Ninja ID Slice)

 NPC, Deadspace Structure, Container  Loot
NPC: Treasure Hunter Spy ID Slice
NPC: Ammatar Pilgrim Ninja ID Slice
Impaired Stasis Core, Relic Strongbox, Cracked Relic Strongbox, Ancient Stasis Core (needs Analyzer module) Sleeper Data Crystals, Sleeper Data Interface, Sleeper Technical Schematics, Sleeper Nanite Cluster, Sleeper Reintegration Control, Sleeper Thermal Regulator, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Virtual Energizer, Uni-Dimensional Algorithm Code (rare)

Relic Storage

needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before

Sispur's Estate LANDMARK (DED 5)

You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.

 NPC, Deadspace Structure, Container  Loot
Deadspace Structure: Sispur Estate Control Tower Sispur's Security Camera Logs

Ketta Tommin's Residence LANDMARK (DED ?)

The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.

 NPC, Deadspace Structure, Container  Loot
NPC: Ketta Tommin ID Card Generator

Rogue Drone Blockage COMBAT SITE

This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.

 NPC, Deadspace Structure, Container  Loot
NPC: Searcher Drone Damaged Cloaking Device, Searcher Drone's Memory Chip

Rekkar's Security Station COMPLEX (DED ?)

hidden, needs Hacker ID Slice, lasers and missiles, only drop ammunition, drones and charges, bountys on NPCs

First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present

Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate

Third pocket: The Plantation:

Maru Prision Facility LANDMARK (DED 5)

This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.

 NPC, Deadspace Structure, Container  Loot
NPC: Maru Prison Guard Spy ID Slice
NPC: Maru Hacker Hacker ID Slice
NPC: Maru Punk Punk ID Slice, Drifter Spur
Maru Prison Facility Kardimo Palettan, Prisoners

Bazeri Palen COMBAT SITE

It's a Trap!

You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.

 NPC, Deadspace Structure, Container  Loot
NPC: Maru Hacker Hacker ID Slice
NPC: Maru Mikado Mikado ID Slice
NPC: Bazeri Palen Hraldar's Sculpture

ST 60 Hideout COMBAT SITE

At Hjoramold 12, Moon 1, warp to a structure nearby the drone on landing at the moon, small pack of Drones, easy to clear, Named NPC: ST 60 drops ST 60 Memory Chip