[Blackbird, PvP Rainbow/LSE]
Assault Missile Launcher I
Assault Missile Launcher I
Assault Missile Launcher I
10MN MicroWarpdrive I
ECM - Spatial Destabilizer I
ECM - Phase Inverter I
ECM - Ion Field Projector I
ECM - White Noise Generator I
Large Shield Extender I
Signal Distortion Amplifier I
Signal Distortion Amplifier I
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher
M E D I U M P O W E R
2x Invulnerability Field II
2x Photon Scattering Field II
2x Large Shield Extender II
L O W P O W E R
2x Ballistic Control System II
2x Shield Power Relay II
R I G S L O T
3x Medium Core Defence Field Purger II
D R O N E S
5x Hobgoblin II
DESCRIPTION
Eve University Wiki / Basic Ship and Skill Guide / Fitting Description
Blackbird, PvP Rainbow/2Red/1600mm Plate
R E Q U I R E D S K I L L S
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
R E C O M M E N D E D S K I L L S
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
Acceleration Control III
Afterburner III
Caldari Cruiser IV
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Energy Management III
Energy Systems Operation III
N O T E S
The Afterburner allows the pilot to control the range of engagement. It has a basic shield tank to keep the ship intact in those situations where you find yourself in the middle of a group of enemies, such as immediately after using a Warp Gate.
Variations to consider for this fit include the use of Capacitor Control Circuit rigs to allow more extended use of the Shield Booster, swapping the Small Shield Extender for a Shield Boost Amplifier (would require Electronics V or a Co-Processor) or switching the Overdrive Injector System for Nanofiber Internal Structure. With Electronics IV it is possible to fit an Invulnerability Field. However, this is generally not practical as the capacitor simply cannot sustain prolonged activation of this module.
Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.