List of Skill Hardwiring Implants
WIP
This is a work in process.
To-do:
1. "#" means 1 through to 6.
2. Check special hardwiring implants.
3. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7.
4.
5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8.
6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.
7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."
8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility."
9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."
Slot | Skill | Name | Serial |
Description |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' |
RS-60# |
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-60# |
A neural interface upgrade that boosts the pilot's skill at electronics. |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-60# |
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation |
EO-60# |
A neural interface upgrade that boosts the pilot's skill at energy systems operation. |
6 | Engineering | Inherent Implants 'Squire' Engineering |
EG-60# |
A neural interface upgrade that boosts the pilot's skill at engineering. |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret |
SP-60# |
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret |
SE-60# |
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-60# |
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency |
LE-60# |
A neural Interface upgrade that lowers launcher CPU needs. |
6 | Missile | Zainou 'Snapshot' Cruise Missiles |
CM-60# |
A neural interface upgrade that boosts the pilot's skill with cruise missiles. |
6 | Missile | Zainou 'Snapshot' Torpedoes |
TD-60# |
A neural interface upgrade that boosts the pilot's skill with torpedoes. |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control |
AC-60# |
Improves speed boosting velocity. |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-60# |
A neural interface upgrade that boosts the pilot's skill with afterburners. |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-60# |
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation |
WD-60# |
A neural interface upgrade that boosts the pilot's skill at warp drive operation. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-60# |
A neural interface upgrade that boosts the pilot's skill at warp navigation. |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing |
AP-602 / 606 / 610 |
A neural Interface upgrade that boosts the pilots scanning skills. |
6 | Science | Zainou 'Beancounter' Research | RR-601 / 603 / 605 |
A neural Interface upgrade that boosts the pilots research skills. |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-60# |
A neural Interface upgrade that reduces the shield upgrade module power needs. |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-70# |
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. |
7 | Electronics | Zainou 'Gypsy' Signature Analysis |
SA-70# |
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Emission Systems | ES-70# |
A neural interface upgrade that boosts the pilot's skill with energy emission systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-70# |
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-70# |
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-70# |
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-70# |
A Inherent Implants gunnery hardwiring designed to enhance turret energy management. |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-70# |
A Zainou gunnery hardwiring designed to enhance falloff range. |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-70# |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-70# |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-70# |
A neural interface upgrade that boosts the pilot's skill with assault missiles. |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-70# |
A neural interface upgrade that boosts the pilot's skill with heavy missiles. |
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering |
EM-70# |
A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 / 706 / 710 |
A neural Interface upgrade that boosts the pilots scanning skills. |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 / 703 / 705 |
A neural Interface upgrade that boosts the pilots research skills. |
7 | Shield | Zainou 'Gnome' Shield Management | SM-70# |
Improved skill at regulating shield capacity. |
8 | Armor | 'Noble' ZET3# | Increase Hull Hit Points (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KPB-# | Increase Targeting Range (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KQB-# | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | |
8 | Engineering | 'Squire' CC# | Increase Capacitor (+1%/+3%/+5%) | |
8 | Gunnery | 'Lancer' G#-Gamma | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Deadeye' ZGM# | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Gunslinger' MX-# | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | |
8 | Industry | 'Alchemist' ZA-# | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | |
8 | Industry | 'Beancounter' F# | Reduce Manufacturing Time (-1%/-2%/-4%) | |
8 | Industry | 'Beancounter' H# | educe Refinery Waste (-1%/-2%/-4%) | |
8 | Missile | 'Deadeye' ZMA# | Reduce Signature Radius Factor (-1%/-3%/-5%) | |
8 | Missile | 'Snapshot' ZMD# | Increase Defender Missile Velocity (+1%/+3%/+5%) | |
8 | Navigation | 'Rogue' DY-# | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | |
8 | Navigation | Zor's Custom Navigation Hyper-Link | Increase Afterburner / MWD Speed (+5%) | |
8 | Science | 'Alchemist' WA-# | Increase Booster Duration (+5%/+10%) | |
8 | Science | 'Prospector' PPH-# | Increase Scan Probe Strength (+2%/+6%/+10%) | |
8 | Science | 'Beancounter' K# | Reduce Blueprint Copy Time (-1%/-3%/-5%) | |
8 | Shield | 'Gnome' KXA# | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | |
9 | Armor | 'Noble' ZET4# | Increase Armor Repair Amount (+1%/+3%/+5%) | |
9 | Electronics | 'Gypsy' KOB-# | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KRB-# | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KSB-# | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KTB-# | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | |
9 | Gunnery | 'Gunslinger' CX-# | Increase All Turret Damage (+1%/+3%/+5%) | |
9 | Gunnery | 'Lancer' G#-Delta | Increase Turret Rate of Fire (+1%/+3%/+5%) | |
9 | Gunnery | 'Deadeye' ZGA# | Increase Turret Optimal Range (+1%/+3%/+5%) | |
9 | Gunnery | Pashan's Turret Customization Mindlink | Increase Turret Rate of Fire (+7%) | |
9 | Missile | 'Deadeye' ZMS# | Reduce Target Velocity Factor (-1%/-3%/-5%) | |
9 | Missile | 'Snapshot' ZMN# | Increase Standard Missile Damage (+1%/+3%/+5%) | |
9 | Missile | 'Snapshot' ZMR# | Increase Rockets Damage (+1%/+3%/+5%) | |
9 | Navigation | 'Rogue' GY-# | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | |
9 | Science | 'Alchemist' YA-# | Reduce Booster Side Effects (-3%/-5%) | |
9 | Science | 'Prospector' PPW-1 | Increase Chance of Archaeological find (+5%) | |
9 | Science | 'Prospector' PPX-1 | Increase Chance of Data Retrieval (+5%) | |
9 | Science | 'Prospector' PPY-1 | Increase Chance of Salvage Retrieval (+5%) | |
9 | Shield | 'Gnome' KYA# | Reduce Shield Recharge Time (-1%/-3%-5%) | |
10 | Armor | 'Noble' ZET5# | Increase Armor Hit Points (+1%/+3%/+5%) | |
10 | Armor | Akemon's Modified 'Noble' ZET5000 | Increase Armor Hit Points (+8%) | |
10 | Gunnery | 'Lancer' G#-Epsilon | Increase Large Energy Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Deadeye' ZGL# | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gunslinger' LX-# | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gnome' KZA# | Reduce Turret CPU Needs (-1%/-3%/-5%) | |
10 | Gunnery | Pashan's Turret Handling Mindlink | Increase Large Energy Turret Damage (+7%) | |
10 | Industry | 'Highwall' HX-# | Increase Mining Yield (+1%/+3%/+5%) | |
10 | Industry | 'Highwall' HY-# | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | |
10 | Industry | 'Yeti' BX-# | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | |
10 | Leadership | Armored Warfare Mindlink | ||
10 | Leadership | Information Warfare Mindlink | ||
10 | Leadership | Siege Warfare Mindlink | ||
10 | Leadership | Skirmish Warfare Mindlink | ||
10 | Leadership | Mining Foreman Mindlink | ||
10 | Missile | 'Deadeye' ZMM# | Increase Launcher Rate of Fire (+1%/+3%/+5%) | |
10 | Missile | 'Snapshot' ZMF# | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | |
10 | Missile | Whelan Machorin's Ballistic Smartlink | Increase Launcher Rate of Fire (+5%) | |
10 | Science | 'Alchemist' XA-# | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | |
10 | Science | 'Prospector' PPZ-1 | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |