User:Cassiel Seraphim/Sandbox4

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Standard setup

Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.

We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites.

Slots Regular ships Navy / Fleet Issue Advanced
Icon mid slot.png Adaptive Invulnerability Field II Adaptive Invulnerability Field II

Adaptive Invulnerability Field II Adaptive Invulnerability Field II
EM Ward Field II EM Ward Field II

Adaptive Invulnerability Field II Adaptive Invulnerability Field II

Adaptive Invulnerability Field II Adaptive Invulnerability Field II
EM Ward Field II EM Ward Field II

Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invuln ...

Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Icon mid slot.png Freed up mid slot

Icon low slot.png Module icon damage control tech2.png Damage Control II Icon low slot.png Freed up low slot Icon low slot.png Freed up low slot
Icon rigs.png Large Core Defense Field Extender I Core Defense Field Extender I

Large Core Defense Field Extender I Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I

Large Core Defense Field Extender I Core Defense Field Extender I

Large Anti-Thermal Screen Reinforcer II Anti-Thermal Screen Reinforcer II
Icon rigs.png Freed up rig slot

Large Core Defense Field Extender II Core Defense Field Extender II

Large Anti-EM Screen Reinforcer II Anti-EM Screen Reinforcer II
Icon rigs.png Freed up rig slot

Resists Electromagnetic resistance75,9%Thermal resistance70%Kinetic resistance72,8%Explosive resistance77,4% Electromagnetic resistance72,4%Thermal resistance68,1%Kinetic resistance69%Explosive resistance74,1% Electromagnetic resistance65,8%Thermal resistance64,9%Kinetic resistance73,7%Explosive resistance78,1%
Icon overheating.png Electromagnetic resistance83,8%Thermal resistance74,5%Kinetic resistance76,9%Explosive resistance80,8% Electromagnetic resistance81,4%Thermal resistance71,8%Kinetic resistance73,6%Explosive resistance78% Electromagnetic resistance71,8%Thermal resistance71,8%Kinetic resistance78,9%Explosive resistance82,4%
Reason This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like Shield Management and gotten a decent buffer on your ship.

On ships like the Rokh with shield resist bonuses, you can safely remove one invulnerability field or the damage control and still have good resists.

Navy and Fleet Issue ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.

This variant could be adopted to normal ships as well, unless they have very low base hit points.

The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it.
Price Cheap Affordable Costly

Interchangeable fits

As mentioned above, our fits are mostly interchangeable so that we can shift focus from vanguards to assaults or higher by changing a few modules. So here are the major differences in what you need added to your fits as you move up the site sizes.

Slots Assaults Headquarters Motherships
Icon mid slot.png Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
EM Ward Amplifier II EM Ward Amplifier II
Afterburner Experimental 100MN Afterburner I
Large Shield Extender II Large Shield Extender II
Large Shield Extender II Large Shield Extender II
EM Ward Amplifier II EM Ward Amplifier II
Afterburner Experimental 100MN Afterburner I
Icon low slot.png Module icon damage control tech2.png Damage Control II Module icon damage control tech2.png Damage Control II Module icon damage control tech2.png Damage Control II
Reason The significantly higher alpha in assault sites warrants adding another shield extender to your ship.

Most ships simply swap out one of their webs for the large shield extender.

For headquarter sites the need to move is greater, as well as the need to mitigate damage, which is why most headquarter sites requires you to fit an afterburner as well.

You also swap out the EM Ward Field for an EM Ward Amplifier, which is weaker but will remain in effect even if you get completely neuted out.

For mothership sites the need to move about is less, but the need to move in order to mitigate damage is still there. The neuting thread also remains.

The increased alpha from the mothership's bombers warrants adding yet another shield extender to survive the initial volley of the bombers.