Frigates
T1 Frigates
These will generally just be tacklers. Point, web, speed mod, overdrives etc in lows & mids, irrelevant dps or nos etc in highs. The notable exception is the Rifter which is one of the best combat T1 frigates, and by most people even considered THE best. In a dogfighting fit with autocannons, afterburner, web and scram, it can take on most other frigs, and even some larger targets, and win (watch out for the Taranis (gallente combat interceptor) and all the assault frigates though). Punisher and Incursus are the Amarr and Gallente equivalents, but they don't quite reach the level of the Rifter.
Rookie Frigates
Little more than armed shuttles, rookie ships are the basic tech I frigates that new pilots start with, and that are given free of charge to any pilot who docks his pod at a station he has no ships at.
- Impairor (Amarr)
- Ibis (Caldari)
- Velator (Gallente)
- Reaper (Minmatar)
Mining
Mining frigates all have bonuses geared toward mining, and while a great start for any would-be miner, they are notoriously bad in combat situations.
Electronic Warfare
Electronic Warfare frigates all have bonusses to EW modules, such as the Target Painter, ECM modules, Remote Sensor Damper and Tracking Disruptor. In a small pack, and with some support ships to deal damage, they can be formidable.
- Crucifier (Amarr)Tracking disruption/EWAR support.
- Griffin (Caldari) ECM.
- Maulus (Gallente) Dampeners/EWAR support.
- Vigil (Minmatar) Target painter.
Exploration
Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 Covert Ops variants.
Tackler
Tackler frigates, often called 'Fast Frigates', are built to align and reach their top speed quickly. This makes them ideal as platforms for tackling larger vessels, as they can reach them and use relevant modules a great deal faster than most. These ships are also ideal for fast travel or small cargo runs and they make a great alternative to a shuttle, especially in losec or during wars, as they can typically enter warp from cloak before the enemy can lock them.
- Executioner (Amarr)
- Condor (Caldari)
- Incursus (Gallente)
- Slasher (Minmatar)
Damage Dealer
Damage Dealer frigates are typically split into two sub categories, Launcher and Turret, as they have slightly different focuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are little match for a larger ship when alone. Interestingly, the Gallente have two turret-focussed ships, as they do not tend to use missiles - although the Tristan can fit launchers, it receives no bonus for them.
Launcher
- Inquisitor (Amarr)
- Kestrel (Caldari)
- Breacher (Minmatar)
Turret
T2 Frigates
Interceptors
These are the primary tacklers in anything but 0.0 (where dictors and hics take over). They have the highest scan resolution of any class, and only Vigils (Minmatar electronic warfare frig) can match their speed. Their main purpose is tackling, and that's what they do best, but many interceptors can also be refit to be effective combat ships in an interceptor only gang. Their firepower and tank will be low compared to other types of ships, but they have the advantage of very high speed (even when tank & gank fitted) and awesome agility.
- Claw: Fastest Interceptor, decent dogfighter.
- Siletto: Perhaps the best tackle interceptor due to slot layout.
- Taranis: Slower Interceptor, one of the best dogfighting frigates.
- Ares: Gallente tackle interceptor.
- Crow: Kite missile spam.
- Raptor: Caldari tackle interceptor rather overshadowed by the crow despite having a longer range point.
- Crusader: Pulse with scorch and Kite outside web range.
- Malediction: Amarr tackle interceptor.
Covert Ops
They can warp cloaked, and are used as scouts and for probing stuff down. Can also be used for tackling stuff it has scouted/probed out, but that's only for experienced people that know what they can and can't hold long enough for help to arrive, and what targets are worth the risk.
Stealth Bombers
No tank, all gank. Super high dps/alpha frigates that can warp cloaked and doesn't have a sensor recalibration delay after decloaking. Close in, high damage, can warp cloaked and is the bane of large ships. In 0.0, they can also launch bombs (basically a large, higher damage smartbomb). They have trouble hitting small targets with their torpedoes though. In groups, flown well, can take down carriers.
Electronic Attack Ships
These vary allot from race to race. Basically, they are frigate sized version of the combat recon ships.
Assault Ships
High tank, usually high dps frigates. If you get tackled by one of these, you're generally not going anywhere, they're a pain to get rid of when properly fitted. The disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an AB instead to be able to survive longer after getting the target tackled.
- Retribution (Amarr)
- Vengeance (Amarr)
- Harpy (Caldari)
- Hawk (Caldari)
- Enyo (Gallente)
- Ishkur (Gallente)
- Wolf (Minmatar)
- Jaguar (Minmatar)
Faction Frigates
- Amarr Navy Slicer
- Caldari Navy Hookbill
- Cruor
- Daredevil
- Dramiel
- Gallente Navy Comet
- Republic Fleet Firetail
- Silver Magnate
- Succubus
- Worm