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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming Hacking

     

     

     

     

     

Jamming    

   

Scripts Utility modules Ammo

       

Sensor Booster              

         

Defence Offence New icons

       

   

         

Hardeners & Extender DC Rigs

                               

 

               

white green

       

       

More icons

                                                                                           

       

         

 
See-through!

               

Burner NPCs

NameSigSpeed [1]Orbit / SpeedDamageRange [2]Effective HP
1   Angel Cartel Burner
Angel Cartel Burner    
11   11 meters 2900   2,900 m/s 500 1 km   2,100 m/s 115 115 dps   230 hp 21 km 55 55 dps   165 hp 10 km 8331 8k ehp  
1   Guristas Burner
Guristas Burner   
70   70 meters 3600   3,600 m/s 38000 38 km   3,600 m/s -1 (no turrets) 228 228 dps   2,277 hp 141 km 14621 15k ehp  
1   Serpentis Burner
Serpentis Burner    
18   18 meters 2600   2,600 m/s 11000 11 km   1,200 m/s 264 264 dps   792 hp 42 km -1 (no launchers) 9452 9k ehp  
1   Blood Raiders Burner
Blood Raiders Burner     
18   18 meters 1800   1,800 m/s 3000 3 km   900 m/s 180 180 dps   539 hp 15 km -1 (no launchers) 37503 38k ehp  
1   Sansha's Nation Burner
Sansha's Nation Burner    
30   30 meters 3200   3,200 m/s 14000 14 km   4,750 m/s 165 165 dps   330 hp 23 km -1 (no launchers) 10185 10k ehp  
  1. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.
  2. ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases the range is their effective weapon range, before that their weapons will be ineffective.

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resist-table

Ship Stats        
  2,500 HP
 60 %
60 %
60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

What happens when you disconnect from the game?

a) Your ship will only try to warp out once, if for some reason you can't warp right then and there, there will be no more attempts to emergency warp. If you get killed, your pod will also try to warp out once, but like your ship just that one time.
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire (while having ammo) etc.
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).

Layered images

The ingame browser won't recognize position:relative on a cell, so you need to wrap the position:absolute div-tag inside another position:relative div-tag.

Sometimes it makes sense to manually build up an image comprised of an image and a tag, or simply two images.

Tech and faction
 
 
 
 
 
 
Mining
Tech & faction
 
 
 
Larger icon
 
 
 
Larger still
 
 
 
Tech & faction (large)
 
 
 
Larger icon
 
 
 
Larger still
 
 
 

Colours

Some colours I use.

# C D E
4
3
2
1

█ #e15800
█ #dd9900
█ #93D500
█ #51D200

█ Maroon
█ Sienna
█ Olive
█ ForestGreen

█ purple
█ rebeccapurple
█ slateblue
█ steelblue

Security status
1.0 - #2FEFEF
0.9 - #48F0C0
0.8 - #00EF47
0.7 - #00F000
0.6 - #8FEF2F
0.5 - #EFEF00
0.4 - #D77700
0.3 - #F06000
0.2 - #F04800
0.1 - #D73000
0.0 - #F00000
Miscellanous

█ coral (modules)
█ wheat (quotes)
█ slateblue (changes)
█ violet (tags)
█ lightgreen (comments)

Gradients

You need the CSS script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.

Linear
(vertical)
1
2
3
4
Linear
(horizontal)
1 2 3 4
Radial
+ 1 2 3 4
1
2
3
4

Tooltips

The rounded corners for the tooltip box won't show up in the ingame browser.


Normal tooptip: Example1Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. (lots of text) Example2Lorem ipsum dolor sit amet. (short text).


Let's see what the tooltip upLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. does compared to tooltip rightLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. as well as how tooltip leftLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. differ from tooltip downLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. when put in the end. Does this normal tooltipLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. change?

Now how about an image like this?    -60% speed reduction at 30 km. or a larger one like  Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.

Number formatting

{{formatnum:987654321.654321}} = 987,654,321.654321

{{formatnum:123456789}} = 123,456,789