Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 11:50, 9 July 2010 by Uryence (talk | contribs)
This article is a stub. You can help the UniWiki by expanding it.

The Mechanic category contains most of the key skills for armor tanking, all of the rigging skills and a number of construction skills.

Most combat pilots will want to train some at least of the armor tanking skills.

While you can use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.


Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
  Attributes:   
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: Jury Rigging III
  Notes: Armor rigs' drawback is a speed penalty.



Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: III
  Prerequisites: Jury Rigging III
  Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Battleship Construction

Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
  Attributes:   
  Multiplier: Battleship Construction
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Battleship Construction ISK">Battleship Construction ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: Cruiser Construction IV, Frigate Construction IV
  Notes:



Capital Remote Armor Repair Systems

Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
  Attributes:   
  Multiplier: 10x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Remote Armor Repair Systems V
  Notes:



Capital Remote Hull Repair Systems

Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
  Attributes:   
  Multiplier: 10x
  Price: 10M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Remote Hull Repair Systems V
  Notes:



Capital Repair Systems

Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 20M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Mechanic V, Hull Upgrades V, Repair Systems V
  Notes:



Capital Ship Construction

Skill at the construction of capital ships.
  Attributes:   
  Multiplier: 14x
  Price: 75M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Mechanic V, Industry V, Production Efficiency V
  Notes:



Cruiser Construction

Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
  Attributes:   
  Multiplier: Cruiser Construction
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Cruiser Construction ISK">Cruiser Construction ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: Frigate Construction IV, Mechanic III
  Notes:



Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
  Attributes:   
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: Jury Rigging III
  Notes: Drone rigs' drawback is a CPU penalty.



Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
  Attributes:   
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: Jury Rigging III
  Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



EM Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Hull Upgrades IV
  Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
  Attributes:   
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: Jury Rigging
  Notes: Energy weapon rigs' drawback is an increased CPU demand from your lasers.



Explosive Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
  Attributes:   
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: Hull Upgrades IV
  Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Frigate Construction

Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
  Attributes:   
  Multiplier: Frigate Construction
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Frigate Construction ISK">Frigate Construction ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: Mechanic I
  Notes:



Hull Upgrades

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
  Attributes:   
  Multiplier: 2x
  Price: 85k ISK
  Alpha max level: V
  Prerequisites: Mechanic I
  Notes: The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.



Hybrid Weapon Rigging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Industrial Construction

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: Industrial Construction
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Industrial Construction ISK">Industrial Construction ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: none
  Notes:



Jury Rigging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 2x
  Price: 75k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Kinetic Armor Compensation

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 2x
  Price: 150k ISK
  Alpha max level: II
  Prerequisites: none
  Notes:



Launcher Rigging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Mechanic

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: Mechanic
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Mechanic ISK">Mechanic ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: none
  Notes:



Nanite Interfacing

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: none
  Notes:



Nanite Operation

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 2x
  Price: 1M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: none
  Notes:



Outpost Construction

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 16x
  Price: 100M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: none
  Notes:



Projectile Weapon Rigging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Remote Armor Repair Systems

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 2x
  Price: 100k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Remote Hull Repair Systems

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 2x
  Price: 125k ISK
  Alpha max level: II
  Prerequisites: none
  Notes:



Repair Systems

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 1x
  Price: 45k ISK
  Alpha max level: V
  Prerequisites: none
  Notes:



Salvaging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 1M ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Shield Rigging

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 3x
  Price: 250k ISK
  Alpha max level: III
  Prerequisites: none
  Notes:



Tactical Logistics Reconfiguration

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: 8x
  Price: 25M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: none
  Notes:



Thermic Armor Compensation

???
  Attributes: File:Attribute1.pngFile:Attribute2.png
  Multiplier: Thermic Armor Compensation
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: none
  Notes: