| Level | 2 |
| Type | Deadspace |
| Faction | Amarr |
| Best damage to deal | Thermal (or EM on shields and Explosive on armor) |
| Damage to resist | Kinetic |
| Ship suggestion | Arbitrator |
| Extra | None |
Full aggro at warp-in from about 35km. Though normally Amarr deals EM and Thermal damage, these ones fired Kinetic missiles.
Example of spawn:
6x Frigates (Amarr Navy Scout)