name=Reclamation, Level 5 Template:Survival copy
| Type | Encounter |
| Faction | Amarr |
| Best damage to deal | |
| Damage to resist | |
| Warp disruption | All Frigates |
| EWAR | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Direct warp into Deadspace. No Gate
Image showing warp in position.
Initial Group
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Timed Spawns - appear over time, one at a time, in this order
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 3 x Tower Sentry Amarr IIIs | ||||
| 4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut | |||
Neutralizer Spawns - Just shooting each Neutralizer will cause spawns
Tips:- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut | |||