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Recover the Containers

From EVE University Wiki
Revision as of 23:42, 16 November 2017 by Qwer Stoneghost (talk | contribs)

name=Recover the Containers, Level 5 Template:Survival copy

Please do final edit and remove Survival Headers tag

Recover the Containers

Level 5
Type Encounter
Objective Sealed Containers
Faction Caldari
Best damage to deal   Th  Kin
Damage to resist   Th  Kin
Warp disruption Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Ship suggestion Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
Extra Deadspace


Mission requires the player to be able to use a Codebreaker module for hacking.

Direct warp into Deadspace. No initial gate.

Warp-In Pocket 1

Initial Group and time released Spawns


Initial Group
WD EWAR L


2 x Tower Sentry Caldari IIIs
4 x Caldari Cruise Missile Batteries
7 x Caldari Stasis Towers Trigger

Full Room Aggro begins 5 seconds after warp-in.


Spawn 1
WD EWAR L


4 x Caldari Energy Neutralizer Sentry IIIs

Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.

Pocket 2

Initial Group
WD EWAR L


  2 x Cruiser Taibu State Samurai
  3 x Battlecruiser State Shukuro Bajo
  5 x Battleship State Shukuro Shogun
2 x Tower Sentry Caldari IIIs
6 x Caldari Cruise Missile Batteries

Full Room Aggro at warp-in (Spawns appear to be timed).


Spawn 1
WD EWAR L


  2 x Frigate Taibu State Katana/Wakizashi  
  3 x Battlecruiser State Oni/Kanpaku
  2 x Battleship State Zen

3 minutes after warp-in, there spawns in the Debris Field.


Spawn 2
WD EWAR L


  7 x Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi  
  2 x Cruiser Taibu State Bajo/Samurai
  3 x Battleship State Shukuro Daijo

More ships spawn later in the same Debris Field.


Hacking Spawns
WD EWAR L


  2 x Frigate Taibu State Wakizashi/Nagasa  

Most of the Databanks, upon hacking, will create a spawn.

Pocket 3

Full Room Aggro at warp-in:


Initial Group
WD EWAR L


  4 x Battlecruiser State Shukuro Bajo
  5 x Battleship State Shukuro Bishamon/Daijo/Tenno/State Oshiro
3 x Tower Sentry Caldari IIIs
2 x Caldari Cruise Missile Batteries  
2 x Caldari Energy Neutralizer Sentry IIIs  


Spawn 1
WD EWAR L


3 x Tower Sentry Caldari IIIs

Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.


Hacking Spawn
WD EWAR L


  4 x Frigate Taibu State Wakizashi/Nagasa/Shinai  
  5 x Cruiser Taibu State Bajo/Samurai

Hacking the correct Databank spawns these.

Pocket 4

Initial Group at Warp-In

Full Room Aggro at warp-in.


Initial Group
WD EWAR L


  3 x Frigate Taibu State Tachi      
  3 x Cruiser Taibu State Kanpaku/Oni  
  1 x Battlecruiser State Shukuro Bajo  
  6 x Battleship State Shukuro Bishamon/Daijo/Shogun  
4 x Caldari Cruise Missile Batteries  
4 x Caldari Energy Neutralizer Sentry IIIs


Spawn 1
WD EWAR L


  3 x Frigate Taibu State Nagasa/Shinai  

Upon destroying the frigates, these spawn.


Spawn 2
WD EWAR L


  3 x Cruiser Taibu State Bajo/Samurai

Upon destroying the Taibu State Kanpaku these spawn.


Spawn 3
WD EWAR L


  3 x Battlecruiser State Shukuro Bajo/Samurai
  2 x Cruiser Taibu State Bajo/Samurai

Upon destroying the State Shukuro Bajo these spawn.


Spawn 4
WD EWAR L


  3 x Battleship State Shukuro Shogun

Upon destroying the final State Shukuro Bishamon these spawn.


Spawn 5
WD EWAR L


  4 x Cruiser State Shukuro Bajo/Samurai

Upon destroying the final State Shukuro Daijo these spawn


Spawn 6
WD EWAR L


4 x Caldari Cruise Missile Batteries

As each original Cruise Missile Battery is destroyed, it spawns one replacement.

Notes

  • Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
  • Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
  • Each room’s Databanks contain 1 of the 3 Sealed Containers .
  • Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt. Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
  • Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)