Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II
Pithum C-Type Adaptive Invulnerability Field Adaptive Invulnerability Field II Freed up mid slot
Damage Control II
Freed up low slot
Freed up low slot
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Anti-Thermal Screen Reinforcer I
Large Core Defense Field Extender I Large Anti-Thermal Screen Reinforcer II Freed up rig slot
Large Core Defense Field Extender II Large Anti-EM Screen Reinforcer II Freed up rig slot
Resist profile
75,9%
70%
72,8%
77,4%
72,4%
68,1%
69%
74,1%
65,8%
64,9%
73,7%
78,1%
83,8%
74,5%
76,9%
80,8%
81,4%
71,8%
73,6%
78%
71,8%
71,8%
78,9%
82,4%
Reasoning
This is the basic fit, which is often a little overtanked but that is the intention. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like Shield Management and gotten a decent buffer on your ship.
Navy and Fleet Issue ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.
This variant could be adopted to normal ships as well, but then you'd need to retain the extra extender rig.
The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it.
Due to the more balanced resist-profile, you can comfortably drop the Damage Control from the lows in favour of another module.