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Revision as of 01:12, 12 November 2014 by Lenai Chelien (talk | contribs) (Serpentis Hideout created)
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Walkthrough

First Room

Summary of First Room
Ships WD EWAR L
Initial Defenders
  2 x Frigate Coreli Spy
Timed spawn
  2 x Frigate Coreli Initiate  
Wave #2
  1 x Frigate Coreli Scout

Second Room

Information: Incoming Transmission:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
Summary of First Room
Ships WD EWAR L
Initial Defenders
  2 x Frigate Coreli Patroller/Watchman  
Timed spawn #1
  3 x Frigate Coreli Agent/Spy
Timed spawn #2
  2 x Frigate Coreli Initiate
Timed spawn #3
  2 x Frigate Coreli Guardian Protector/Safeguard
  2 x Cruiser Corelum Chief Spy
Commander Wave [2-1 1]
  1 x Commander Frigate Shadow Serpentis Scout  
  1. ^ Commander Wave triggered by killing any of the waves or Serpentis Armory. Can be triggered only once.
Structures
Name L
1 x Serpentis Armory  

Loot

Commander and other valuable loot
Item Name Est. Value Note

Escalation