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Serpentis Paramilitary Complex

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Revision as of 22:32, 25 February 2016 by Chloe frost (talk | contribs) (Created page with "{{Complex|Serpentis Paramilitary Complex}} ==General Info== The Serpentis Paramilitary Complex is a Cosmic Signature of the DED Complex (rated 7/10) type, occupied by the Serp...")
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Site Details
Site name ?

General Info

The Serpentis Paramilitary Complex is a Cosmic Signature of the DED Complex (rated 7/10) type, occupied by the Serpentis pirate faction. It can be found via exploration by probing in Nullsec systems.

The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.

This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.

Walkthrough

On Warp In:
Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10.

Room 1

WD EWAR L


  13 x Destroyer Corelior Infantry/Soldier/Trooper
  9 x Battlecruiser Corelatis Platoon Leader/Squad Leader
  8 x Battleship Core Admiral/High Admiral
Structures
Name Note
1 x Acceleration Gate (22km) Unlocks when all defenders are destroyed

Room 2

WD EWAR L


  11 x Destroyer Corelior Infantry/Soldier/Trooper
  10 x Battlecruiser Corelatis Platoon Leader/Squad Leader
  10 x Battleship Core Admiral/High admiral
Structures
Name Note
1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 3

On Warp in:
Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure.
WD EWAR L


  12 x Destroyer Corelior Infantry/Soldier/Trooper
  11 x Battlecruiser Corelatis Platoon Leader/Squad Leader
  9 x Battleship Core Admiral/High Admiral
  1 x Overseer Cruiser Shadow Serpentis chief Guard/Patroller    
Structures
Name Note
1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 4

WD EWAR L


  12 x Destroyer Corelior Infantry/Sentinel/Soldier/Trooper
  13 x Battlecruiser Corelatis Platoon Leader/Squad Leader/Wing Leader
  6 x Battleship Core Admiral/High Admiral/Rear Admiral
  1 x Battleship Core Vice Admiral  
  1 x Overseer Battleship Shadow Serpentis Lord Admiral/Grand Admiral  
Structures
Name Note
1 x Acceleration Gate Unlocks when all defenders are destroyed

Room 5

WD EWAR L


  1 x Sentry Serpentis Stasis Tower  
  1 x Cruiser Corelum Chief Infantry
  16 x Destroyer Corelior Infantry/Soldier/Trooper
  10 x Battlecruiser Corelatis Platoon Leader/Squad Leader
  11 x Battleship Core Admiral/High admiral
  1 x Overseer Battleship Shadow Serpentis Big Boss     

Loot

Loot
Name Note
20th Tier Overseers Effects (61m isk) Shadow Serpentis Big Boss
Core C-type Battleship Modules Shadow Serpentis Big Boss
Shadow Serpentis Battleship Modules Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4)
Shadow Serpentis Cruiser Modules Shadow Serpentis Chief Guard/Patroller (room 3)
Vigilant BPC Shadow Serpentis Chief Guard/Patroller (room 3)
Vindicator BPC Shadow Serpentis Big Boss