Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 11:50, 9 July 2010 by Uryence (talk | contribs)
This article is a stub. You can help the UniWiki by expanding it.

The Mechanic category contains most of the key skills for armor tanking, all of the rigging skills and a number of construction skills.

Most combat pilots will want to train some at least of the armor tanking skills.

While you can use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.


Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Armor rigs' drawback is a speed penalty.



Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Battleship Construction

Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
 Attributes:
 Multiplier: Battleship Construction
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Battleship Construction ISK">Battleship Construction ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Cruiser Construction IV, Frigate Construction IV
 Notes:



Capital Remote Armor Repair Systems

Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
 Attributes:
 Multiplier: 10x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Remote Armor Repair Systems V
 Notes:



Capital Remote Hull Repair Systems

Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
 Attributes:
 Multiplier: 10x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Remote Hull Repair Systems V
 Notes:



Capital Repair Systems

Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanic V, Hull Upgrades V, Repair Systems V
 Notes:



Capital Ship Construction

Skill at the construction of capital ships.
 Attributes:
 Multiplier: 14x
 Price: 75M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Mechanic V, Industry V, Production Efficiency V
 Notes:



Cruiser Construction

Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
 Attributes:
 Multiplier: Cruiser Construction
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Cruiser Construction ISK">Cruiser Construction ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Frigate Construction IV, Mechanic III
 Notes:



Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Drone rigs' drawback is a CPU penalty.



Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



EM Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: Hull Upgrades IV
 Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging
 Notes: Energy weapon rigs' drawback is an increased CPU demand from your lasers.



Explosive Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
 Attributes:
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: Hull Upgrades IV
 Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Frigate Construction

Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
 Attributes:
 Multiplier: Frigate Construction
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Frigate Construction ISK">Frigate Construction ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Mechanic I
 Notes:



Hull Upgrades

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
 Attributes:
 Multiplier: 2x
 Price: 85k ISK
 Alpha max level: V
 Prerequisites: Mechanic I
 Notes: The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.



Hybrid Weapon Rigging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Industrial Construction

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Industrial Construction
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Industrial Construction ISK">Industrial Construction ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Jury Rigging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 75k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Kinetic Armor Compensation

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: none
 Notes:



Launcher Rigging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Mechanic

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Mechanic
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Mechanic ISK">Mechanic ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Nanite Interfacing

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Nanite Operation

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Outpost Construction

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 16x
 Price: 100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Projectile Weapon Rigging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Remote Armor Repair Systems

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Remote Hull Repair Systems

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 125k ISK
 Alpha max level: II
 Prerequisites: none
 Notes:



Repair Systems

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 45k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Salvaging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Shield Rigging

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Tactical Logistics Reconfiguration

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 8x
 Price: 25M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Thermic Armor Compensation

???
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Thermic Armor Compensation
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes: