User:Budda Sereda/WormholeCombatCareers
This page will describe fits, tactics, and recommendations on combat related PvE activities in Wormhole space
Intro
PvE activity in WH-space (also known as J-space) is more rewarding than in K-space, yet possesses much bigger risk. Main combat profit in WH comes from:
- Blue Loot - special items dropped by Sleepers - NPCs leaving in WH-space. Blue loot - is not used in game for any other purpose other than selling to NPC traders.
- Salvage - used for T2 and T3 production (https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 Sleeper loot and salvage)
More information about WHs: https://wiki.eveuniversity.org/Living_in_Wormhole_Space, https://wiki.eveuniversity.org/Wormholes, https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100
Safety Recommendations
- You need to be paranoid
- Keep DScanning CONSTANTLY
- If there are signatures further than 14 AU - this is not enough
- Watch signatures - as soon as new spawned - check it
- more in at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 How to be (somewhat) safe in w-space
Sites Types
- Combat Anomalies - similar to Combat Sites in K-Space: don't require to be scanned
- Ore Anomalies - asteroid belts in WH-space
- Gas Signatures - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation
- Data Signatures - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)
- Relic Signatures - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers
- Ghost Sites - exploration sites that are hard to hack and almost impossible to combat, more details are: https://wiki.eveuniversity.org/Ghost_Sites
- More details at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 "Cosmic anomalies and signatures" and https://wiki.eveuniversity.org/Wormhole_sites
Running C1 sites
Required: T1 CR...
Running C2 sites
Required: T1 BC...
Running C3 sites
Solo
Required: HighSkilled T1 BC... Better: Gila, Tengu, T2 HAC
Fleet
Required and enough: 3-6 T1 BC with 2 T1 CR Logies Good option: Rasharing
Running C4 sites
Not recommended to run in small groups: profit similar to C3, risk is much higher.
Running C5 sites
Solo
Required: HighSkilled Rattlesnake
Fleet
Required: 2-4 RR Rattlesnake
Running C6 sites
Not recommended to run in small groups: profit similar to C5, risk is much higher.