Gone Berserk (Level 4)
Single Pocket
Space type: Normal (MWD works)
Auto aggro from Initial Group and spawns.
May [Fleet] warp to preferred distance.
The initial formation is composed of three groups with a Cruiser and a Battleship in each.
- Each Cruiser killed will trigger a spawn wave.
- Each wave is composed of four spawns for a total of 12 spawns.
Reminder**: set your drones to passive to avoid triggering a swarm.
Spawn composition and distance may vary with each wave.
Initial Formation (70- 90km, 3 groups)
Single Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser ""EoM"" Crusader | ||||
3 x Battleship ""EoM"" Hydra |
Reinforcement Spawn Wave (x3)
1st Spawn (40- 60km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser ""EoM"" Death Knight |
2nd Spawn (20- 30km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate ""EoM"" Saboteur | ||||
1 x Battleship ""EoM"" Hydra |
3rd Spawn (30- 40km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship ""EoM"" Hydra | ||||
1 x Battleship ""EoM"" Ogre |
4th Spawn (45- 66km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship ""EoM"" Death Lord |
Tip
To manage aggro, work on a single wave, then kill the next //Crusader// Cruiser.
Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
The mission is flagged completed once you have killed the last //""EoM"" Death Lord//.
Mining
44 Veldspar asteroids (33- 118km).
Loot and Bounty
Loot + Salvage: [~10.7 to 12.8 mil]
Bounty: ~10.7 mil