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Break Their Will (Angel Cartel) (Level 3)

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Revision as of 22:32, 16 October 2017 by Mal kard (talk | contribs) (Created page with "name=Break Their Will, Level 3 __NOTOC__{{survival copy}} Faction: Angel Cartel, Mercenary<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: All<br> Web...")
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name=Break Their Will, Level 3 Template:Survival copy

Faction: Angel Cartel, Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Webbing: Stasis Tower
Recommended damage dealing: Kin Primary, Exp, Therm Secondary
Recommended ships: Battlecruiser, Battleship (any)

    • Notes:**

- Mission objective requires you to destroy a Repair Station.
- If you want to kill the rats, destroy the Repair Station first as it will repair the rats
- Optional: Destroy the Aux Power Generators before the station to prevent the station auto healing itself.

Single Pocket

At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn Attacking the Auxillary Power Arrays will not cause any spawn

First Wave:
Arrives when you shoot at the Repair Outpost 1x Stasis Tower (55km)
3x Heavy Missile Battery (56-63km)
7x Destroyers (Gistior Defacer/Seizer/Shatterer/Trasher) (51-81km)
3x Cruisers (Gistum Breaker/Crusher/Defeater/Depredator/Smasher) (35-77km)

Reinforcement Wave 2:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost 1 Mercenary Commander 1 Mercenary Lieutenant 2 Mercenary Corporal 1 Mercenary Fighter

Blitz:
Destroy repair station, mission complete, warp out

Structures:
The batteries may drop ammo Other structures no loot

Asteroids:
Scordite - 21 asteroids Veldspar - 40 asteroids