A Case of Kidnapping (Level 1)

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name=A case of kidnapping, level 1 Template:Survival copy

Level 1
Type Hybrid/Deadspace
Faction ""EoM""/Mercenaries
Best damage to deal Kinetic and thermal
Damage to resist Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extra The ""EoM"" Imps will release smartbomb upon taking any form of damage.


Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1. ===Pocket 1: ===

Level 1
Damage to resist Kin/therm


Recommended dmg: Kin
3x ""EoM"" Imps.
Aggro at warp-in ===Pocket 2: ===

Level 1
Damage to resist Kin/therm


Recommended dmg: Kin
Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Fiend
Spawn 3:
4x ""EoM"" Imp
Spawn 4:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 5:
4x ""EoM"" Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
===Pocket 3: ===

Level 1
Damage to resist Kin/therm


Recommended dmg: Kin
Aggro at warp in. Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 3:
1x ""EoM"" Incubus.
Number of Imps and Friends may vary ===Pocket 4: ===

Level 1
Damage to resist All kinds


Recommended dmg: Therm, kin
Spawn 1:
Aggro at warp-in. 6x Mercenary Rookies
Spawn 2:
3x Mercenary Fighters
Spawn 3:
1x Mercenary Elite Fighter
===Pocket 5: ===

Level 1
Damage to resist Kin/therm


Recommended dmg: Kin
1x ""EoM"" Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.