Clearing a Path
name=Clearing A Path, level 2 Template:Survival copy
Level | 2 |
Type | Encounter |
Faction | Gallente |
Best damage to deal | Kin |
Damage to resist | Kin/Therm |
Warp disruption | None |
Ship suggestion | Caracal |
Extra | None |
Space type: Deadspace with gate (Cruisers and below only)
No guards outside the deadspace.
Pocket 1
Group 1 (Aggro)
Distance: 25 to 30 km
8x Frigates:
6x ([Federation Praktor Belos])
2x ([Federation Praktor Happago])
Next wave spawns when all ships are dead.
Group 2
Distance: 25 - 30 km from original warp-in point.
8x Destroyer (Orbit 6x ([Federation Praktor Phalarica])
2x ([Federation Praktor Machina])
Killing last ship spawns the next wave.
Group 3
Distance: 35 km
4x Cruiser:
2x ([Federation Praktor Ouragos])
2x ([Federation Praktor Optioon])
After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.