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Communications Cold War

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Revision as of 21:45, 17 October 2017 by Mal kard (talk | contribs) (Created page with "name=Communcations Cold War, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Gallente Federation |Faction1=Gallente |DamageTo...")
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name=Communcations Cold War, Level 2 Template:Survival copy

Level 2
Type Encounter
Faction Gallente Federation
Best damage to deal Thermal/Kinetic
Damage to resist Thermal/Kinetic


Space type: Deadspace
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)

Completed in: Pulse-laser Punisher MacLypse
Recommended: Caracal
Ship Restrictions:
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)

Pocket 1

Group 1 (Aggro):
1x Gallente Stasis Tower - 13KM
2x Tower Sentry Gallente I - 24KM
2x Gallente Light Missile Battery - 24KM
Acceleration gate is at 27KM Loot:

Two bunkers drop random loot.

Pocket 2

Group 1 (Aggro):
1x Gallente Stasis Tower - 16KM
2x Tower Sentry Gallente I - 25KM
2x Gallente Light Missile Battery - 30KM
2x Federation Loras - 35KM
4x Federation Hoplon/Kontos (frigate) - 40KM
Communications tower - 24KM - OBJECTIVE (Alongside the ships) Blitz:

You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower. The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.