Convoy Attack (Amarr)

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name=Convoy Attack, Level 5 Template:Survival copy

Type Deadspace with gate
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM 54% / Therm 46%
Warp disruption All Frigates - Divine Imperials
Ship suggestion Maelstrom w/ Passive Tank, but recommend more DPS
Extra Heavy NOS, Tracking Disrupter


Acceleration Gate into Deadspace Pocket 1:
Enemy ships sit to your left at 60-110km away from your warp-in point. Full-Room Aggro upon your first shot:
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5am-1.jpg" title="Position of NPCs after you take the gate into the mission" alt="text"
4 x Freighters (Imperial Freighters) orbit at 70k 4 x Frigates (Divine Imperial Napat) orbit at 10k, Web/Scramble, Tracking Disrupter 17 x Battleships (4 x Imperial Templar Diviner) orbits at 21k, Heavy NOS, Tracking Disrupter (3 x Imperial Templar Dominator) orbits at 17k (5 x Imperial Templar Martyr) orbits at 49k (2 x Imperial Templar Torah) orbits at 44k (3 x Imperial Templar Judgment) orbits at 49k Tips:

- Use a Passive Tank because of the Diviners (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.
- Freighters deal no damage but orbit at 70km and take over 142,000 HP each to destroy
- I have thrown off Full-Room Aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Diviners and Dominators can be aggressed separately this way.