Convoy Attack (Caldari)

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name=Convoy Attack, Level 5 Template:Survival copy

Type Deadspace, Gated
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kin 62% / Therm 38%
Warp disruption All Frigates
Ship suggestion Maelstrom w/ Passive Tank and Maelstrom w/ Shield Transporters
Extra Heavy NOS, ECM Jammers


Acceleration Gate into Deadspace

Pocket 1

Ships sit to your left at 60-110km away from your warp-in. Full room aggro upon your first shot:
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5ca-1.jpg" title="Position at Warp-In" alt="Position at Warp-In"
4 x Freighters (State Freighters) orbits at 70k 3 x Frigates (Taibu State Tachi) orbits at 10k, Web/Scramble, 28% ECM Jammer 17 x Battleships (4 x State Shukuro Turushima) orbits at 23km, NOS (1 x State Shukuro Tenno) orbits at 29km (8 x State Shukuro Shogun/Bishamon) orbits at 33km (1 x State Shukuro Taisho) orbits at 50km (3 x State Shukuro Nagashin) orbits at 68km Tips:

- Use a Passive Tank because of the Turushimas (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.
- Freighters deal no damage but orbit at 70km and take over 142,000 HP each to destroy
- Sometimes you can throw off full room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Turushimas can sometimes be aggressed separately this way.