Convoy Attack (Caldari)
name=Convoy Attack, Level 5 Template:Survival copy
Type | Deadspace, Gated |
Faction | Caldari |
Best damage to deal | Kin/Therm |
Damage to resist | Kin 62% / Therm 38% |
Warp disruption | All Frigates |
Ship suggestion | Maelstrom w/ Passive Tank and Maelstrom w/ Shield Transporters |
Extra | Heavy NOS, ECM Jammers |
Acceleration Gate into Deadspace
Pocket 1
Ships sit to your left at 60-110km away from your warp-in. Full room aggro upon your first shot:
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/ConvoyAttack5ca-1.jpg" title="Position at Warp-In" alt="Position at Warp-In"
4 x Freighters (State Freighters) orbits at 70k
3 x Frigates (Taibu State Tachi) orbits at 10k, Web/Scramble, 28% ECM Jammer
17 x Battleships
(4 x State Shukuro Turushima) orbits at 23km, NOS
(1 x State Shukuro Tenno) orbits at 29km
(8 x State Shukuro Shogun/Bishamon) orbits at 33km
(1 x State Shukuro Taisho) orbits at 50km
(3 x State Shukuro Nagashin) orbits at 68km
Tips:
- Use a Passive Tank because of the Turushimas (NOS) that approach you at 1120m/s. Or kill them first, or plan a capacitor that receives an extra 80 units/sec.
- Freighters deal no damage but orbit at 70km and take over 142,000 HP each to destroy
- Sometimes you can throw off full room aggro by leaving the room, returning and selectively aggressing certain groups that have approached quickly and separated from the others. Turushimas can sometimes be aggressed separately this way.