Deadly Arrival (Gallente Federation & Minmatar Republic) (Level 2)

From EVE University Wiki
Revision as of 02:22, 18 October 2017 by Mal kard (talk | contribs) (Created page with "__NOTOC__{{survival copy}} ===Deadly Arrival, Level 2=== {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Gallente Federation (no standing loss on blitz) |Factio...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Survival copy

Deadly Arrival, Level 2

Level 2
Type Encounter
Faction Gallente Federation (no standing loss on blitz)
Best damage to deal Kinetic
Damage to resist Therm, Kinetic


Space type: Deadspace
Single Pocket:
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent. Spawn 1:
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger). Spawn 2a:
1x Republic Austi
4x Republic Faxti
Spawn 2b:
5x Republic Bormin
1x Republic Tribal Faxi
Blitz:
Warp in, approach ruins wait for complete, warp out Hint:
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".