Deadly Arrival (Gallente Federation & Minmatar Republic) (Level 2)
From EVE University Wiki
Deadly Arrival, Level 2
Level | 2 |
Type | Encounter |
Faction | Gallente Federation (no standing loss on blitz) |
Best damage to deal | Kinetic |
Damage to resist | Therm, Kinetic |
Space type: Deadspace
Single Pocket:
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
Spawn 1:
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
Spawn 2a:
1x Republic Austi
4x Republic Faxti
Spawn 2b:
5x Republic Bormin
1x Republic Tribal Faxi
Blitz:
Warp in, approach ruins wait for complete, warp out
Hint:
Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".