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Halt the Invasion (Amarr)

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Revision as of 22:46, 24 October 2017 by Mal kard (talk | contribs) (Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Halt the Invasion, Level 4 |Level=4 |Type=Encounter |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM, Therm |Damag...")
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Template:Survival copy

Halt the Invasion, Level 4
Level 4
Type Encounter
Faction Amarr
Best damage to deal EM, Therm
Damage to resist Em, Therm
Warp disruption None so far.
Extra Tracking disruption (Imperial Templar Forian), NOS (Imperial Dominator/Martyr)


Space type: Normal with gates. MWD works. Bookmark will bring you to the gate.

    • Note: This is just the beginning of the mission. The reporter has not completed it. Might be more waves of ships**

Single pocket

Aggro from both groups on warp in. Group 1:
Distance: 30km
2x EW frigates (Imperial Templar Forian) (Tracking Disruption)
2x Frigates (Imperial Templar Paladin)
5x Cruisers (Imperial Templar Donus/Imperial Templar Tamir)
Group 2:
Distance: 65-70km
3x EW Battleships (Imperial Dominator/Martyr)
3x Battleships (Imperial Templar Dominator/Imperial Ultara/Imperial Tanakh)
3x Cruisers (Imperial Justicar)
Reinforcements:
This will arrive when the stargate is down to structure. Aggro on arrival. 6x Elite Cruisers (Divine Imperials)
Structures:
- The stargate has a lot of hit points.