In The Midst of Deadspace (3 of 5)

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Template:Survival copy

In the Midst Of Deadspace Part 3, Level 4
Level 4
Type Encounter
Faction Amarr
Best damage to deal EM/Thermal
Damage to resist EM/therm
Warp disruption Yes
Ship suggestion Paladin, Golem, CNR, Raven, Domi
Extra Bring an Afterburner!


Space type: Deadspace

Pockets 1 and 2

Empty, but full of Veldspar & Scordite asteroids. Acceleration gate in Pocket 1 is 35km away. Acceleration gate in Pocket 2 is 10km away. Minable Asteroids:

Pocket 1:
11x Veldspar (~650k Units Total)
13x Scordite (~910K Units Total)
Pocket 2:
8x Veldspar (~710K units Total)
31x Scordite (~1.175M Units Total)
1x Omber (90K Units Total)
If you can, fit an afterburner as you have to fly about 50 km to get to the gates in the first two pockets.

Pocket 3

Everything aggros within seconds once you warp in. 5x Frigates
-Amarr Navy Delta II Support Frigate
6x Cruisers
-3x Amarr Navy Officers

-3x Amarr Navy Omens

2x Battleships
-2x Amarr Navy Apocalypse

Force field is 90 km away. Destroy the force field, retrieve the container from the Imperial Armory ( do not destroy it, you have to fly to it - consider using a frigatte with MWD after clearing the Amarr Navy ships and the force field). The gate permit received as a reward is required for [part 4] and [part5 ] of this mission.
Structures:
Officer's Quarters Drops a small amount of trade goods. __Standing loss:__

2.4% loss with the Amarr Empire per standing tick (15 minutes).

__Tags to be looted:__
Imperial Navy Captain I x 3 Imperial Navy General I x 2 Imperial Navy Major II x 3 Imperial Navy Sergeant II x 2