Fair Play
This is a mission in five parts.
Fair Play - To The Rescue (Part 1 of 5)
Level | 1 |
Type | Encounter |
Objective | Kill pirate |
Faction | Rogue Pirates |
Best damage to deal | Ex |
Damage to resist | Th |
Mission briefing |
---|
We're receiving a rather garbled transmission. We can't tell who it's from, but it is damnably close to a Navy distress call. It's not certain, but I'm not going to be the one sacked for not responding quickly to a call from our boys.
Fly out to these coordinates and see what's going on. Take out any hostiles. |
Single pocket, no gate.
Messages:
- (Pop-up message) "I knew one of you stupid newbies would fall for this. Now send me all of your ISK or I'll pod you."
- (In local) "Lone Pirate: This isn't fair! I'm supposed to be winning!"
Note:
- The smuggler's stargate drops about 50 scrap metal and some illegal drugs. Not worth destroying, as it has an obscene amount of HP.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Mercenary Rookie |
Fair Play - More Bark (Part 2 of 5)
Level | 1 |
Type | Encounter |
Objective | Kill pirate |
Faction | Rogue Pirates |
Best damage to deal | Ex |
Damage to resist | Th |
Mission briefing |
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Because he's complaining about pirates that match the description you provided me.
We routinely make mining operations (or ops) to make some easy ISK. In hi-sec areas it's fairly reliable, with the only real risk being rats from the bigger pirate factions. Most capsuleer pirates immediately get the boot by CONCORD. This one pirate seems to be affiliated with neither, and is being an enormous pain for one of our miners. We can't let this kind of behavior continue. Take that pirate out. |
Single pocket, no gate.
Walkthrough:
- When you warp in there is a Mercenary Fighter and a neutral industrial ship.
- As you approach them (within around 20km) the pirate destroys the industrial ship and starts to aggress you.
- Destroy the pirate to complete the mission.
Messages:
- "Ha ha! Stupid miner. Why don't you learn to fly a real ship?"
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Mercenary Fighter |
Mining:
- Mission contains considerable amount (~150) of very sizeable asteroids:
- 75x Veldspar, average 45k units each
- 35x Rich Plagioclase, av. 25k units each
- 40x Pyroxeres, av. 40k units each
Agent's comments on completion of mission:
"Drat. Ah well. Miners are an ISK a dozen. At least you took the pirate out."
Fair Play - Now Bite (Part 3 of 5)
Level | 1 |
Type | Encounter |
Objective | Steal ore |
Faction | Rogue Pirates |
Best damage to deal | Ex |
Damage to resist | Th |
Mission briefing |
---|
Yeah, I do.
Turns out these pirates knew each other. They're both in some upstart pirate gang. The name isn't important or creative enough to remember. They do, however, have a surprisingly robust roster. The ones we've been seeing are the less skilled of the bunch. But I've got a plan. It starts with you flying out to one of their mining ops and stealing their ore. There's a group of them out there mining Banidine. Just fly in, find their jet-can, and take the ore from it. I know it sounds dangerous, but if you're quick about it you should be fine. --- Jet-cans Jet-can mining has become a common practice among capsuleers. One ship mines, ejects the ore, and continues on its way. Another ship will then pick up the ore and deliver it to the nearest station. This can save time for larger mining ops, but it also carries a risk that the jettisoned ore might be swiped by a quick--if unscrupulous--thief. |
Walkthrough:
- When you warp in there will be three miners mining with a cargo container containing 10 units of Bandine
- Approach the cargo container and take the contents, upon which the miners will start to aggress you
- Destroy the miners and return to your agent with the ore
Blitz:
- Take the contents of the cargo container and return to your agent
Note:
- This mission contains a lot of very large 'roids, and can be quite lucrative for a good miner.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mercenary Rookie Miner |
Agent's comments on completion of mission:
"Hah! I wish I could have seen their faces!"
Fair Play - Slight Advantage (Part 4 of 5)
1x Frigate(Pirate Scout[Rogue Pirate Grunt])
Structures drop no loot.
Fair Play - Turnabout (Part 5 of 5)
8x Frigate(Mercenary Pirates[Mercenary Rookie]) (you only get to kill 3 of them yourself)
1x Frigate (DED Soldier 3rd Class)
2x Frigates (DED Soldier 2nd Class)
2x Cruisers (DED Officer 2nd Class)
5x Cruisers (DED Officer 1st Class)
3x Battleship(DED Army Colonel)
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill 3 frigates.
I'm not sure if you can shoot the DED ships. They are about 60km away when you warp in. The DED ships warp out as soon as all the pirates are dead. Provided that you have a range of 50-70km, you can take them out. They do not agro, however, and you can only shoot at them until the pirates are dead.
All Mercenary ships will be destroyed, only a few of the DED ships ones will be. They contain a lot of loot