A Case of Kidnapping (Level 1)
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
Pocket 1
3x EoM Imps. Aggro at warp-in
Pocket 2:
Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Fiend
Spawn 3:
4x ""EoM"" Imp
Spawn 4:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 5:
4x ""EoM"" Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
Pocket 3:
Aggro at warp in.
Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 3:
1x ""EoM"" Incubus.
Number of Imps and Friends may vary
Pocket 4:
Spawn 1:
Aggro at warp-in.
6x Mercenary Rookies
Spawn 2:
3x Mercenary Fighters
Spawn 3:
1x Mercenary Elite Fighter
Pocket 5:
1x ""EoM"" Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.