A Case of Kidnapping (Level 1)

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Template:Survival copy

Level 1
Type Hybrid/Deadspace
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Extra The EoM Imps will release smartbomb upon taking any form of damage.


Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.

Pocket 1: 3x EoM Imps. Aggro at warp-in
Pocket 2:
Spawn 1: 3x EoM Fiend
Spawn 2: 2x EoM Fiend
Spawn 3: 4x EoM Imp
Spawn 4: 2x EoM Imp, 1x EoM Fiend
Spawn 5: 4x EoM Fiends.

EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!

Pocket 3: Aggro at warp in.
Spawn 1: 3x EoM Fiend
Spawn 2: 2x EoM Imp, 1x EoM Fiend
Spawn 3: 1x EoM Incubus.

Number of Imps and Friends may vary

Pocket 4:
Spawn 1: Aggro at warp-in, 6x Mercenary Rookies
Spawn 2: 3x Mercenary Fighters
Spawn 3: 1x Mercenary Elite Fighter
Pocket 5: 1x EoM Succubus

The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.