Rewards section needs rework and additional information, the abyssall TYPE will decide what mutaplasmids drops but I only have experience with Gamma Filiments, and the Dark Matter is hearsay. Can we please get a unista to list what muta plasmids they receive from what type (not level) of filiment used? Kardjaval (talk) 16:37, 8 June 2018 (CDT)
Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...Kardjaval (talk) 01:56, 26 June 2018 (CDT)
I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. --Zkadon estemaire (talk) 17:40, 27 July 2018 (CDT)
What are seekers?--Zkadon estemaire (talk) 17:39, 27 July 2018 (CDT)
What's the Unstable hidden thing? Is it still relevant? --Zkadon estemaire (talk) 17:47, 27 July 2018 (CDT)
Pocket boundary
Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
[show]Unstable Abyssal Depths
|
Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Republic Fleet 10MN Afterburner
Pithum B-Type Adaptive Invulnerability Field
Pith X-Type X-Large Shield Booster
Shield Boost Amplifier II
Pithum A-Type EM Ward Amplifier
Republic Fleet Large Cap Battery
Rocket Launcher II, Dread Guristas Mjolnir Rocket
Rocket Launcher II, Dread Guristas Inferno Rocket
Rocket Launcher II, Dread Guristas Scourge Rocket
Rocket Launcher II, Dread Guristas Nova Rocket
[Empty High slot]
True Sansha Warp Disruption Field Generator
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
High-grade Crystal Alpha
High-grade Crystal Beta
High-grade Crystal Gamma
High-grade Crystal Delta
High-grade Crystal Epsilon
High-grade Crystal Omega
Zainou 'Gnome' Shield Management SM-706
Inherent Implants 'Squire' Capacitor Management EM-806
Zainou 'Gnome' Shield Operation SP-906
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005
Agency 'Hardshell' TB7 Dose III
Strong Blue Pill Booster
Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following:
[Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick
630 / (( .19 + .11 + .11 + .19)/4) = 4200
I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below.
About the time the DPS seemed to flatten out
Nearing the end of the site
DPS Graphs
|
Well done with this wiki page. Useful stuff. --Christopher Nolm (talk) 10:49, 17 August 2018 (CDT)