Surviving 0.0
Note: This is just a stub for an article. The original writer (me, Mar Gregorios) doesn't know much about 0.0 so feel free to edit/add/correct whatever
Sovereignty
There are two kinds of 0.0, NPC space and player controlled space. NPC-controlled space can be recognized from system names which are similar to those in the Empire (Utopia, ...). Player controlled space has system names that consist of letters and numbers (KBP7-G). -- are there differences between the types of space?
Sovereignty can be established by alliances by setting up POSses and removed by destroying them. The Dominion expansion will change sov mechanism, which is supposed to make the system more fluid. Stay tuned for that.
The alliances usually have either of the two following policies regarding outsiders:
- NBSI
- Not blue, shoot it! This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling the space, you will be shot at.
- NRDS
- Not red, don't shoot! There are some regions of 0.0 where alliances shoot only those people that have negative standing. Curatores Veritas (CVA) alliance in Providence is probably the most famous example of such alliance.
There are also player-owned stations in 0.0 (outposts), but it is possible that you are not allowed to dock in these.
Ratting
-- why it is lucrative -- alliance policies regarding ratting
Combat in 0.0
Combat in 0.0 differs from low-sec or high-sec combat, because there are no restrictions on ships or equipment that can be used.
Bubbles
Warp interdiction bubbles:
* deployed by interdictors * don't show on overview? * what's the expiry? can they be destroyed? * prevent from warping while in bubble
Mobile warp disruptors:
* must be anchored * what's the expiry? * prevent from warping while in bubble
Gate camps usually have bubbles. For this reasons it is not advisable to jump to 0 to the gate, since you might end in a bubble and drop warp before you are in jump range.
A tip to escape from a bubble: (I read this, but I haven't tested it at all -- verification needed!) Click the gate in your overview and set it as your first waypoint (clear any other destinations if you have any), set your autopilot on, turn on MWD and you should approach gate and jump when in range.