User:Matt Mustang/Old user page
Triglavian Invasions
Trig invasions for the moment seem to be less profitable than incursions, the re-spawn time of sites combined with the high numbers of people attempting the sites or stealing loot/salvage means that payouts are far from the maximum potential payout. Another concern is that the initial phase of the Invasion still lasts 48 hours which is 48 hours where it is even LESS profitable to run the invasion.
Invasion Effects
- Borrowed from UNI wiki
Effect | Perimeter | Adjacent | Foothold |
---|---|---|---|
Miner cycle time bonus | 10% | 25% | 45% |
Drone speed penalty | 20% | 35% | 50% |
Drone damage penalty | 20% | 35% | 50% |
Ship agility bonus | 10% | 25% | 45% |
Ship hull HP penalty | 15% | 25% | 40% |
These effects do NOT decline as the invasion is run and are rather present at full strength for the duration of the invasion. They can have a rather detrimental effect on drone boat doctrines, however some drone ships (like the rattlesnake) are still viable it just takes more skills or better fits to get the same performance.
Invasion Lifespan
- Conduits Establishing - Initial phase of the Invasion
- Roaming rats spawn within the invasion and can be hunted down using a probe scanner or through trial and error (similar to clone soldier hunting)
- Minor conduits spawn in the Foothold system
- Conduits Stabalized - 2nd Phase of the Invasion
- Roaming rats "seem" to increase in number (requires confirmation)
- Minor conduits now present in Foothold and Adjacent Systems
- Major conduits present in Foothold System
- World Ark Detected - 3rd Phase of the Invasion
- World Ark Proving Ground site spawns
- Minor conduits now present in Foothold, Adjacent, and Perimeter Systems (throughout the invasion)
- Major conduits now present in Foothold and Adjacent systems
Likely more phases but waiting to confirm names and effects