Filters

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Revision as of 14:42, 20 December 2019 by Pink Kondur (talk | contribs) (formatting and additions)
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Inventory Window

Filtersinventorywindow.png

Filters are a part of a characters inventory. When opening your inventory, look at the bottom left and click the up arrow, this will expand the filters menu.

Default Filters

The EVE client specifies a number of default filters, which will be listed in the My filter window of a character until removed. The default filters are:

  • Ammunition
  • Ore and Materials
  • Ship modules
  • Skillbooks
  • Valuable Items
  • War Looting

Add filters

Adding a new filter is as easy as clicking the '+ button' on the top of the 'My Filters' section of a characters inventory.


Item Filter Window

When creating a new filter, a new pops up. We have indicated a couple of sections on this window.

Filters item filter window.png


  1. The place where you will put your filter definition. Once you put down a single condition, an additional line for a filter condition will appear.
  2. Determines if the filter should match any or all conditions.
  3. The name the filter will show up as in the 'filters' menu of your inventory window.
  4. The share button of a filter. You can share a filter by dragging the share button to another window in the EVE client (such as mail or chat)





In addition to the 4 indicated parts described above, the item filter window has a save and a close button.

  • The save button will save the currently defined filter definition under the name specified in the 'name' textbox.
  • The close button will close the item filter window without saving.


The basic layout of the Filter creator is: Filter | Boolean | Subfilter(s), with an All/Any rule matching option at the bottom of the modal window.

The minus sign to the left of the row will delete that row. Creating a condition on a line will add an additional line below. Depending on the filter chosen, the rest of the selection boxes for that line will change.

Examples

Crafting rules to create filters involves an understanding of how items are defined as Categories and Groups in the game, and how boolean rules can distinguish them from each other. We have added a couple examples that make you understand the filtering process so you can create your own