Public fleets

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Bombers Bar

As at 2019, the Bombers Bar (BB) is in full swing. There are a number of people in specific corps that devote a lot of their game time to leading and supporting BB.

BB flies public Stealth Bomber fleets in which all are welcome. There is minimal/no politics and the fleet flies NPSI (Not Purple Shoot It aka anything outside of fleet can be shot). Some fleets include more than 100 attendees so it often creates some ethical issues if the fleet goes into allied space of one or more fleet members and the individual needs to decide whether they can engage allies/friendlies/blues.

BB runs some different fleets from roaming through space to using covert cynosural fields and black ops ships to drop into Null Sec and Wormhole space to blow up expensive ships and fleets.

Generally, the essential skill to join a BB fleet is to be able to use a Covert Ops Cloaking Device II which requires Cloaking IV. The ability to fly a bomber which can deliver bombs and torpedoes is also a mainstay of the fleet. However, fleets tend to require hunter/scouts, tacklers/bubblers, ECM, loot ships and more. More advanced pilots might fly Black Ops and other ships in support of fleets. Just make sure that you have the right doctrine/ship organised early for the fleet that you are attending.

Details on upcoming fleets, fittings, fleet instructions and joining comms can be found in the in-game channel (join 'Bombers Bar'). Usually each fleet will specify a form-up system and time. At the alloted time, the FC will update the channel Message of the Day (MOTD) with an extra channel in which to X-up to join the fleet. This involves entering the temporary channel and sending an X in the channel chat - someone will send you a fleet invite. Roams may start from the form-up point, other types of fleets might specify a staging system to start heading to as the FC starts to provide more instructions.

It is essential to be in comms to hear, sometimes at very short-notice, instructions from the Fleet Commander if a target has been found by hunters/scouts. Sometimes a blingy ship is found and the time to bridge/jump and engage the ship is very short. New pilots are always welcome but should expect to spend the first fleet getting used to the fleet mechanics to master landing effectively, delivering bombs, getting in on big kills and getting out safely. The environment is often very friendly though and worth attending.

Ship replacement, through Obombercare, is generous and funded by blingy loot that is regularly collected from wrecks during fleets.

BB is often an excellent opportunity to build killboard stats - to get involved in small or large-scale kills but also to build knowledge and skills which contribute to Eve Uni titles. It is also a chance to operate in a larger scale fleets and enthusiastic capsuleers.

Spectre Fleet

Spectre Fleet (SF) is a public NPSI fleet (politics does not matter and individuals can decide whether to engage their allies/blues).

Having spies (spais) is an unfortunate part of public fleets but it is generally kept to a minimum. If a fleet is spending time in an area blue to one or more fleet members, there is an unwritten rule that fleet members won't give the game away (whether or not they participate in battles/kills).

SF flies many different doctrines in regular fleets and can be a lot of fun and a supportive environment. As with other public fleets, some SF fleets move quite quickly and can be a little confronting on the first occasion for new attendees. Any experience in basic fleet mechanics, coupled with the essential SF (or BB) fleet instructional videos, are quite helpful. It is important to note the Ship Replacement is not standard on SF fleets and prospective participants may want to check on the level of risk.


Details on upcoming SF fleets, fittings, fleet instructions and joining comms can be found in the in-game channel (join 'SF Spectre Fleet'). As with BB, carefully check the doctrine/fittings and the staging system to ensure that you are there on time in the right ship (and not being 10-20 jumps away as the fleet starts moving).

Vulfpeck

Vulfpeck is another public fleet option that mainly shoots sleepers (PvE) in specific wormholes. The website claims that decent ISK can be made through join such fleets and there are also details of a Ship Replacement Program. Other fleets include PvP roams.

FUN inc / Even Better With Friends [EBWF]

EBWF is another public fleet option with different NPSI fleets.

Founded in 2018 as a safe haven for small gang pvpers after the demise of Agony Unleashed FUN inc / Even Better With Friends is an EU TZ Nullsec PVP corp and NPSI group, specialising in nullsec solo, small gang and microgang combat who fight almost entirely in Nullsec.

They are a corporation in their own right and when the NPSI roams take place they roam freely, engaging whoever they like, and have created a no drama PVP community that roams Nullsec looking for good fights.

FUN inc / Even Better With Friends has an active discord community server which affords the community opt-in sub-channels for ship fittings, for timezone specific and NPSI roles which allow you to team up with other likeminded bloodthirsty PVPers and roam with FUN inc.

All the details can be found in the in-game channel (join 'EBWF public').

29th Legion

29th Legion is a recent addition to the NPSI community.

The Ancients

The Ancients is a new collaboration between various NPSI Fleet Commanders and potential brings together a number of fleets.


Considerations

Remember the EVE University Rules, including restrictions on attacking structures and involvement in any wars or pseudo wars. If in doubt, err on the side of caution so that all of our unistas don't inadvertently become war targets outside our rules. Although the fleets are NPSI, it is still very important to follow the rules and minimise engagement with our friends and allies (+5 to +10 blue status with Eve Uni or Ivy League). NPSI fleets are generally quite aware and supportive of fleet members not engaging their allies. In short, Unistas and Unista Alts should not shoot Unistas (unless permission is given).