User:Cassiel Seraphim/Sandbox
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Progression template
For resists:
Resist-table
Ship Stats | |||||||||
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2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
What happens when you disconnect from the game?
a) Your ship will only try to warp out once (1,000,000 km in a random direction), if for some reason you can't warp right then and there, there will be no more attempts to emergency warp. If you get killed, your pod will also try to warp out once, but like your ship just that one time.
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire (while having ammo) etc.
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).
Layered images
Sometimes it makes sense to manually build up an image comprised of an image and a tag, two or more images or a semi-transparent label over an image.
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Pre-tag with markups
Sometimes you want to combine showing raw code, which is easily done with the <pre></pre> html-tag or with the {{code}}-template, but also do some markup on it to illustrate what to change.
Here's an example of how it can be done, taken from the overview manipulation page:
tabSetup: -- This identifies the start of the code handling tabs. - - 0 -- First tab. - - - bracket - null - - name - <b>. PvP .</b> -- This is the value for 'name', which is the label for the tab. - - overview - 1a - pvp + drones -- This is the name of the setting that's loaded into this tab.
The key to make this kind of presentation work is to break up the pre-tag with another tag, opening it up with <pre<includeonly></includeonly>> and then closing it with </pre<includeonly></includeonly>>, which will end up changing the parsing behaviour of the page and the end result is that you can combine the best of both worlds, a pre-formatted text you can markup with colours or other highlight-methods.
In the rare case your code or text has some templates or wiki-code you don't want to format, but still want to be able to add your own wiki commands you can take this even further by adding <nowiki> to the opening pre-line and </nowiki> in the closing part then wrap any individual wiki-code inside with the reverse </nowiki> wiki-code <nowiki> markup.
Since this opens up for html-tags as well as wiki-markups it might be necessary to break up tags or replace equal signs to get the parsed result to your liking. This can be done by using < instead of < and > instead of > for tags plus = instead of = for the equal sign. Technically you only need to break the tag in one place to achieve this, like using <pre> as this will be enough for the parser to ignore the incomplete tag, but sometimes it's worth changing both brackets to avoid any potential problems with the rest of the code.
Useful HTML-codes
Sometimes you have templates that doesn't allow for showing things like =, < or >, then you can use the following:
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For more HTML-codes, see this site: HTML Codes - Table of ascii characters and symbols |
Colours
Some colours I use.
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Gradients
You need the CSS script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.
Linear (vertical)
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Linear (horizontal)
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Radial
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Tooltips
Normal tooptip: Example1Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. (lots of text) Example2Lorem ipsum dolor sit amet. (short text).
Let's see what the tooltip upLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. does compared to tooltip rightLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. as well as how tooltip leftLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. differ from tooltip downLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. when put in the end. Does this normal tooltipLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. change?
Now how about an image like this? -60% speed reduction at 30 km. or a larger one like Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.
Warp disruption
Certain actions are prevented by warp disruption:
Actions and restrictions | Warp disruption |
Warp scrambling |
Interdiction probe |
Interdiction field |
Infinity-point |
Infinity-scram |
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Activating your Warp Drive | ||||||
Activating an Acceleration Gate | ||||||
Activating a Star Gate (sub-capital ships) | ||||||
Activating a Star Gate (capital ships) | ||||||
Activating a Microwarpdrive (MWD) | ||||||
Activating a Micro Jump Drive (MJD) | ||||||
Activating a Micro Jump Drive Field Generator | ||||||
Activating a Jump Drive | ||||||
Docking in a Station | ||||||
Docking in an Upwell structure |