Wispy Ruins is a combat relic site involving both combat and hacking. It appears to Probes as a scannable combat site. Unlike most combat sites, it is only found in the Feythabolis nullsec region, specifically in the I-3ODK constellation. A dedicated combat ship like the Vargur is highly recommended for this site. Avoid taking frigates into the site, as the smartbombs in the third and fourth pockets can easily destroy any frigate. The smartbomb damage can even be high enough to destroy a cruiser. Pirates from the Rogue Drones and Angel Cartel are featured.
Walkthrough
There are four rooms in this complex but only three need to be completed. The second stage(Portal) can be skipped since the central deadspace pocket can be accessed more quickly by taking the other gate in the first pocket.
Warpin
Unlike the Bloated Ruins, no rats are present at warpin. You will land at an acceleration gate to the Terrace.
First Pocket-Terrace
Database information
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DED deep space scouts briefly explored this strange site and left behind a rather cryptic note. As far as you can tell some ancient ruins lie within, but who built them or what treasures might lie buried there are anyone's guess.
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The acceleration gates deeper into the complex are guarded by three groups of rats. They can be aggressed separately. The named battleship(Angel Raid Commander) triggers reinforcements. The acceleration gates are not locked, and the room can be skipped.
Defenders
Reinforcement trigger
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More pirates have appeared!
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Reinforcements
Structures
Second Pocket-Portal
Database information
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Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate.
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This room is optional. Gate to next room(Hall) is not locked.
Initial defenders
Reinforcements
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As the Gist Relay Commander is attacked he calls for backup! More hostile ships are incoming!
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Reinforcement 1
Reinforcements
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As the Gist Relay Commander is attacked he calls for backup! More hostile ships are incoming!
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Reinforcement 2
Structures
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WD
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EWAR
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L
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1 x Gate to Hall
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Third Pocket-Hall
Database information
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A large force of drones has taken up residence in this area. They obviously benefit greatly from salvaging the remnants of the former inhabitants, which still litters this patch of space. A drone presence this large could not be formed without an abundance of raw materials.
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This room has Rogue Drone rats as well as hacking containers.
Initial defenders
Reinforcement trigger
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Drones have been deployed from the Drone Bunkers in response to the attack on the sentry guns!
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Reinforcements
Structures
In local(smartbomb trigger)
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Someone has triggered an ancient land mine! All ships inside the blast radius take damage.
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Fourth Pocket-Sanctum
Database information
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The source of the drone infestation seems to lie in this deadspace pocket, located inside a fiery nebula. The extreme and hostile environment, accompanied by a very heavy drone presence, seems to have kept most of the looters away, as two fully intact ancient ruins would indicate.
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The Sentinel Chimera Strain Mother has a strong active armor tank and many structure hitpoints, as well as a strong web that reaches out to 50 km. It fires Mjolnir XL Torpedoes that hit rather hard. It is recommended that you bring a friend or two to take it down.
Initial defenders
Reinforcements(Hive Mother armor damage)
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The Drone Hive Mother has deployed Drone Cruise Missile Batteries along with more drone ships!
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Reinforcements(armor damage)
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WD
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EWAR
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L
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4 x Sentry Drone Cruise Missile Battery
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9 x Battleship Alvus Queen/Matriarch Alvus
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