Fountain of Youth is an Expedition that can escalate from Blood Provincial HQ.
Walkthrough
This expedition is a very hard one, and may require several people in strong ships (T3C, well-tanked Battleship or Marauder is advised). The first and second locations can be done solo, but the last two locations have very high incoming DPS that can overwhelm a ship running solo.
Escalation start
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As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID's and other info they can gather on him in such a short period of time, but come up with nothing. He appears to represent neither a pirate faction nor one of the empires. This person continues to welcome you to the area and offers to point you to some other Blood bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way.
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First Location
You land at 0 on an acceleration gate. Take it if no commander spawns or if destroying it doesn't trigger escalation.
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WD
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EWAR
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L
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1 x Newly Constructed Acceleration Gate
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First Pocket
Simple warp-in can trigger escalation.
Passive ships and structures
In local (Cura Gigno):
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Cura Gigno: Good to see you decided to come. I can not promise you any payment if you take on these Blood Raider bases, but you will earn fame among the locals and the fortune the Bloods leave behind. I'm going to send a couple of my spy drones to see if the Blood Raiders are still where they were yesterday.
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Escalation trigger
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The radio crackles with the vigilante's excited whispering. "They're still here! Come quick and we'll show them a whole new definition of pain!"
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Second Location
In local:
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Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys!
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Ungated pocket. Incoming damage is VERY high. Recommend using a sniper ship to pick of the enemies or activate an MJD away from the rats when you land. Alternatively use a strongly tanked ship that can tank the DPS (like a well-tanked T3 Cruiser).
In local:
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The Missile Battery was booby-trapped! As it explodes, it sends out a blast-wave triggered by a built-in smartbomb. All hostile ships caught in the blast take damage.
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Attack the Blood Control Center or the Blood Raider Chapels to trigger escalation if none if received from the commander.
Structures
In local:
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Cura Gigno: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...
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Escalation dead-end
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"We sure did show them! You sure are better than no one to have around when the missiles are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by! I will pop over and scout, check if they are there still! " All these exclamation marks make you dizzy. It may well be that this guy is not much of a fighter, but he is no coward and you wonder if it is not hard to do scouting missions on an industrial ... Around 30 seconds later you receive a transmission "OMG the bastards have scrambled me !! I am getting killed here! Help! Help! I am at moon six, where is everyone, come .. "and then the transmission stops. You turn off the radio, there are too many "moon 6" around for you to go looking, and besides...
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Escalation trigger
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"We sure did show them! You sure are better than no one to have around when the missiles are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by! "
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Third Location
In local:
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As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the Blood Raiders on the other hand, it seems like all systems are go.
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From Cura Gigno:
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Cura Gigno: I hope you will manage without me, but I am going to check the next and last target. It's one of the Blood's holy places, some Fountain of Youth thing, quite a splash! We don't want them to get away. I will hold them busy till you arrive!
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Warning: The two stasis towers web you very hard, so expect high incoming damage.
The Blood Defense Outpost has very strong active shield and armor tank that requires about 1000 DPS to break (the equivalent of the firepower of 3 battleships). It only drops T1 ammo and meta modules, so don't bother wasting ammo to destroy it.
Initial defenders
In local:
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The Defense Sentinel calls for backup from a nearby patrol!
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Outpost reinforcements