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Revision as of 08:06, 12 February 2011 by Malcom vincent (talk | contribs)

Boosters

Boosters are sorted into 3 categories, defense, turret and missile.

The defensive boosters are the blue pill, exile, mindflood and x-instinct boosters. They increase either shield boosting amount, armor repair amount, increase the capacitor amount or reduce the signature radius. All of them occupy Booster Slot 1.

The turret boosters are the drop, frentix and sooth sayer boosters. They increase tracking speed, optimal range or falloff range of turrets. All of them take up Booster Slot 2.

The last booster slot is taken up by the only missile booster on the market; Crash - which reduces the missile explosion radius increasing the effeciency vs smaller ships

} Slot 1 Blue Pill + shield boost amount -shield capacity -turret optimal range -explosion velocity -capacitor capacity Exile +armor repair amount -armor hitpoint -turret tracking -missile explosion radius -capacitor capacity Mindflood +Capacitor +shield boost amount -armor repair -turret optimal range -missile explosion radius X-instinct +Signature Radius -armor hitpoint -shield capacity -turret falloff -missile velocity Slot 2 Drop +Tracking speed -armor repair amount -shield capacity -turret falloff -velocity Frentix +optimal range -shield booster -armor hitpoints -turret tracking -velocity Sooth sayer +falloff -armor repair -shield capacity -turret optimal range -velocity Slot 3 Crash +Explosion Radius -Shield Boost amout -armor hitpoint -missile velocity -velocity
Booster Grid
Name Slot Side Effect Chance Shield Boost Amount Shield Capacity Armor Hitpoints Armor Repair Amount Capacitor Capacity Turret Optimal Range Turret Tracking Speed Turret Falloff Missile Explosion Velocity Missile Velocity Missile Explosion Radius/cloud Optimal Range Ship Velocity
Synth Blue Pill Booster 1 3%
Standard Blue Pill Booster 1 20% +20% -20% -20% -20% -20%
Improved Blue Pill Booster 1 30% +25% -25% -25% -25% -25%
Strong Blue Pill Booster 1 40% 30% -30% -30% -30% -30%
Synth Drop Booster 2 +3%
Standard Drop Booster 2 25% -20% -20% +25% -20% -20%
Improved Drop Booster 2 30% -25% -25% +31.25% -25% -25%
Strong Drop Booster 2 40% -30% -30% +37.5% -30% -30%
Synth Crash Booster 3 -3%
Standard Crash Booster 3 20% -20% -20% -20% -20% -20%
Improved Crash Booster 3 30% -25% -25% -25% -25% -25%
Strong Crash Booster 3 40% -30% -30% -30% -30% -30%
Name Slot Side Effect Chance Shield Boost Amount Shield Capacity Armor Hitpoints Armor Repair Amount Capacitor Capacity Turret Optimal Range Turret Tracking Speed Turret Falloff Missile Explosion Velocity Missile Velocity Missile Explosion Radius/cloud Optimal Range Ship Velocity
Contents