This will be the personal draft space for elaborating the idea.
Widget will be released on github or something...
Visualization formula derivation
It is recommended to read the Turret_mechanics#Hit_chance section beforehand, as this explanation assumes a basic understanding of turret mechanics.
According to the hit chance formula, we have:
To visualize this complex formula intuitively, we apply the following constraints to simplify the setup:
- The attacker is stationary.
- The target is either stationary or moving in a perfect circular orbit around the attacker.
- The scenario takes place on a 2D plane.
First, consider the distance term.
This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis.
Next, consider the tracking term:
We can visualize the target's orbiting motion as an arc. The length of this arc over one second represents the target’s orbital velocity. For a given orbital velocity, the angular velocity (how quickly the target moves across the turret’s aim) increases as the orbital radius (distance to the attacker) decreases:
This means: the closer the target is while orbiting at the same speed, the harder it is for the turret to track.
From this, we can interpret the turret's tracking stat as a kind of "maximum allowable angular velocity" it can handle. Visually, this forms a 2D cone shape where hit chance remains high within the cone and falls off outside of it.

By combining the 1D distance-based falloff term with the 2D angular velocity-based tracking cone, we can visualize the hit chance on a 2D plane using a heatmap.
Title for some examples ?
Examples for parameters change and practical usage (web, TP, tracking computer etc.)
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