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Original Drifter Combat Anomalies

From EVE University Wiki
Revision as of 18:44, 27 July 2025 by Luxxianna Seraph (talk | contribs) (Created page with "{{Past content|The original Combat Anomalies were removed and replaced during the Drifter Crisis 2025}} == Combat Anomalies == Each Drifter wormhole contains five unique combat anomalies. They are visited and defended by regular Drifter patrols. More detailed information is available via [https://eve-files.com/media/1508/IKAME-Drifter-Hive-System-Anomalies.pdf Drifter Hive Systems Anomalies (pdf)]. All listed wormholes are of the violent type and not passable. {| class="...")
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This article documents content that is no longer in the game
The original Combat Anomalies were removed and replaced during the Drifter Crisis 2025

Combat Anomalies

Each Drifter wormhole contains five unique combat anomalies. They are visited and defended by regular Drifter patrols. More detailed information is available via Drifter Hive Systems Anomalies (pdf). All listed wormholes are of the violent type and not passable.

Vidette Ship Graveyard Sleeper Engineering Station Spatial Rift Sleeper Enclave in Coral Rock Crystals and Stone Circle
Redoubt Ship Graveyard Caged Wormhole Spatial Rift Generator Sleeper Enclave Hollow Asteroid
Sentinel Monolith Wormhole in Rock Circle Opposing Spatial Rifts Sleeper Enclave Debris Crystal Resource
Barbican Wrecked Ships Unstable Wormhole Spatial Rift Heavily Guarded Spatial Rift Crystals
Conflux Monolith Caged Wormhole Rock Formation and Wormhole Particle Acceleration Array Guarded Asteroid Station

Hive Sites

Drifter Hive and support installations close to a shattered planet in a Redoubt wormhole.

All Drifter wormholes contain a huge Drifter Hive protected by a sequence of deadspace pockets and connected via acceleration gates and warpable Rifts. The layout of these sites is slightly different in each of the 5 different Drifter wormholes, but the main rooms are the same. The entrance appears as a beacon on the overview under the name of the site, e.g. "Conflux".

Drifter Nexus: hundreds of huge bars with sparks flying between them. Their configuration has changed from a "sea urchin" to an S-shape since their first appearance months ago. An enormous semi-transparent blue sphere encompasses them all.
  1. Entrance: Contains warp-in beacon. Warp at range is possible. The beacon is 50-80km from the acceleration gate.
  2. Lobby or Split: Contains two acceleration gates plus a warpable rift that leads back to the Entrance. Is protected by 5 Emergent Patrollers (sleepers). The acceleration gates lead to a number of Transfer and Access rooms whose layout depends on the specific system.
  3. Antechamber or Antichamber: Contains the gate to the final room, the Hive. Protected by various sleeper ships up to battleship size and webbing sleeper frigates.
  4. Hive: Contains the main hive structure. Protected by Hikanta Tyrannos (at 250-400km and aggros on warp in, moves at ~2km/s) plus sleepers up to battleship size. Contains Vault (access with index in hold to get 10 elements). Nexus Transfer gate leads to Nexus room.
  5. Nexus: A giant cluster made up of hundreds of "bars" engulfed by a huge blue sphere. The shape of the bar cluster is changing over time. It started spherical like a sea urchin and currently has an s-shape.

Additionally there are rooms that depend on the specific site:

  • Access Alpha etc: Contains access units - hackable by data analyzer - named according to the gate: Alpha, Beta, etc; up to Gamma depending on specific system. Protected by sleepers.
  • Transfer Alpha etc: Contains no specific installations. Protected by sleepers.

A detailed Drifter Site Overview (pdf) lists the rooms in their original state. Since then the parallel hacking that was required has been dropped.